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<blockquote data-quote="Erechel" data-source="post: 7220514" data-attributes="member: 6784868"><p>Long story short: I know DPR isn't the best judge of a class. Yes, I know. I know that isn't all that important. That being said:</p><p></p><p>It bothers me that, comparatively, fighters are the <em>least proficient </em>damagers dealers with a weapon among the melee classes. I'm not taking account the ammount of attacks that fighters could possibly make, as they only differentiate from other clases (like Paladins and Valor Bards) in the ammount of attacks from level 11th onwards... where the other beasties gain other supernatural abilities (like Divine Smite). But, per attack, the fighter (specially Champion's) damage is moot.</p><p></p><p>*Barbarians have rage for an unlimited amount of attacks while raging.</p><p>*Paladins have Divine Smite (which consumes spells) and Improved Divine Smite (which don't).</p><p>*Rangers have spells like Hunter's Mark, and the Hunter has a few more moves also.</p><p>*Most Clerics (!) have Divine Strike from level 8th, increasing in further levels.</p><p>*Battlemaster fighters have (limited) Maneuvers that don't benefit from multiattack, often less than a paladin's smites (also, the smites have higher damage than a BM maneuver).</p><p>*The best damage dealers with a single strike are the rogues, of course, with Sneak Attack.</p><p>*Champions have an increased range of critics, but that's somewhat underwhelming, damage wise.</p><p>*The monk is perhaps the weakest of the melee combatants, but has its own strengths.</p><p></p><p>I'm not taking account of the Fighting Styles because only 2 of them increase damage (dueling and GW), and most derivations of figher (such as paladins and rangers) get them too. Feats are also available to all classes.</p><p></p><p>Fighters could possibly receive earlier the benefits of the fighting stat, but that's somewhat redundant, because in the end almost all classes involved in fights will. And it attacks my immersion that the fighters are the least damaging per attack of the lot, BELOW CLERICS. Shouldn't the enemies of the figher fear the mighty blows of the champion? It is their Schtick, after all: they are very powerful weapon masters. And this could be simple enough: as their mastery and training grows, the fighter's damage also grows. Most weapons deal more damage based on technique, not brute strength or "dexterity". </p><p></p><p>So, it would be ground-breaking that the fighter (specially the champion) add their Proficiency Bonus to their weapon damage? That would be a great way to sinergize also with their multiple attacks; and also the rest of the classes would have to spend resources to keep up with them (a 11th level dueling champion without feats, EG, would deal 1d8+(5)+6 with a longsword, with an average of 15.5 per attack; and if he took a longbow he would still do a respectable 1d8+(stat)+4 damage.</p></blockquote><p></p>
[QUOTE="Erechel, post: 7220514, member: 6784868"] Long story short: I know DPR isn't the best judge of a class. Yes, I know. I know that isn't all that important. That being said: It bothers me that, comparatively, fighters are the [I]least proficient [/I]damagers dealers with a weapon among the melee classes. I'm not taking account the ammount of attacks that fighters could possibly make, as they only differentiate from other clases (like Paladins and Valor Bards) in the ammount of attacks from level 11th onwards... where the other beasties gain other supernatural abilities (like Divine Smite). But, per attack, the fighter (specially Champion's) damage is moot. *Barbarians have rage for an unlimited amount of attacks while raging. *Paladins have Divine Smite (which consumes spells) and Improved Divine Smite (which don't). *Rangers have spells like Hunter's Mark, and the Hunter has a few more moves also. *Most Clerics (!) have Divine Strike from level 8th, increasing in further levels. *Battlemaster fighters have (limited) Maneuvers that don't benefit from multiattack, often less than a paladin's smites (also, the smites have higher damage than a BM maneuver). *The best damage dealers with a single strike are the rogues, of course, with Sneak Attack. *Champions have an increased range of critics, but that's somewhat underwhelming, damage wise. *The monk is perhaps the weakest of the melee combatants, but has its own strengths. I'm not taking account of the Fighting Styles because only 2 of them increase damage (dueling and GW), and most derivations of figher (such as paladins and rangers) get them too. Feats are also available to all classes. Fighters could possibly receive earlier the benefits of the fighting stat, but that's somewhat redundant, because in the end almost all classes involved in fights will. And it attacks my immersion that the fighters are the least damaging per attack of the lot, BELOW CLERICS. Shouldn't the enemies of the figher fear the mighty blows of the champion? It is their Schtick, after all: they are very powerful weapon masters. And this could be simple enough: as their mastery and training grows, the fighter's damage also grows. Most weapons deal more damage based on technique, not brute strength or "dexterity". So, it would be ground-breaking that the fighter (specially the champion) add their Proficiency Bonus to their weapon damage? That would be a great way to sinergize also with their multiple attacks; and also the rest of the classes would have to spend resources to keep up with them (a 11th level dueling champion without feats, EG, would deal 1d8+(5)+6 with a longsword, with an average of 15.5 per attack; and if he took a longbow he would still do a respectable 1d8+(stat)+4 damage. [/QUOTE]
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