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<blockquote data-quote="Primitive Screwhead" data-source="post: 6325539" data-attributes="member: 20805"><p>A Social defense could be the combination of WILL, CHA, and REP.</p><p></p><p>It would be intriguing to look at also stating out a 'mental health' and 'social health'. Exhaustion, tiredness, etc could be mental attacks. Magic can be a mental attack that affects physical health, or mental health, or even social health.</p><p></p><p> Using the idea of 'social combat' to handle political arguments similar to Penumbra's "Dynasties and Demagogues" ruleset. basically a successful skill check reduced the targets objection to the argument by reducing the 'social hit points'. This could be INT or LOG based verbal 'attacks' and could be used in varying degrees of fidelity.</p><p></p><p> fx, bargaining with a merchant for a better price can be done in detail with each successful check the PC makes raises the low price by 10% and each successful check by the merchant lowers the high price by 10%. Or in general with one check against the merchants social defense and a 'damage' roll that raises the low price.</p><p></p><p>An exploit could be 'charming merchant' that grants a bonus to the bargaining based on your CHA.</p><p></p><p> That would give us three distinct resolution channels that use a unified mechanic.</p><p></p><p></p><p>And.. I like the 'preview' of the changes, can't wait to see the rules!</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 6325539, member: 20805"] A Social defense could be the combination of WILL, CHA, and REP. It would be intriguing to look at also stating out a 'mental health' and 'social health'. Exhaustion, tiredness, etc could be mental attacks. Magic can be a mental attack that affects physical health, or mental health, or even social health. Using the idea of 'social combat' to handle political arguments similar to Penumbra's "Dynasties and Demagogues" ruleset. basically a successful skill check reduced the targets objection to the argument by reducing the 'social hit points'. This could be INT or LOG based verbal 'attacks' and could be used in varying degrees of fidelity. fx, bargaining with a merchant for a better price can be done in detail with each successful check the PC makes raises the low price by 10% and each successful check by the merchant lowers the high price by 10%. Or in general with one check against the merchants social defense and a 'damage' roll that raises the low price. An exploit could be 'charming merchant' that grants a bonus to the bargaining based on your CHA. That would give us three distinct resolution channels that use a unified mechanic. And.. I like the 'preview' of the changes, can't wait to see the rules! [/QUOTE]
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