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Sins of the Scorpion Age, Sword and Sorcery Campaign Setting
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<blockquote data-quote="Steampunkette" data-source="post: 8393387" data-attributes="member: 6796468"><p>Doomed.</p><p></p><p>In LevelUp Doomed is a condition that is applied when a character reaches 5 stacks of Fatigue or the Narrator decides they've reached a level of injury that is particularly bad. Once Doomed, a character cannot recover with simple magical healing or even normal recovery. Only powerful spells like <em>Regeneration</em> or <em>Resurrection</em> can restore them to health...</p><p></p><p>What if Doomed is the default player condition for reaching your third Death Save? It's still possible to die outright, of course, thanks to massive damage or falling off a cliff or whatever... but there's a reason the Tree of Woe and the Spirits of the Hilltop are iconic scenes from Conan the Barbarian.</p><p></p><p>[MEDIA=youtube]91Zo8OdHpRw[/MEDIA]</p><p></p><p>[MEDIA=youtube]gmpBzm5RknI[/MEDIA]</p><p></p><p>Your typical D&D fight scene would've seen Conan just -dead- after being captured on the steps. With the crucifixion just the method of execution that the other members of the party could try to stop in a daring rescue. But Conan was outright crucified, and left on the Tree for days before he was rescued...</p><p></p><p>I feel like the Doomed condition works particularly well for this sort of situation. Indeed, I feel like the Doomed condition might generally work better for many situations of a player character being knocked out or otherwise defeated. Mainly because it allows the player to "Leave on their own terms".</p><p></p><p>A player whose character is Doomed could play Wesley. Unable to fight, to kill, but offer advice or conversation and remain part of the story before their restoration.</p><p></p><p>[MEDIA=youtube]XeO3jMZphhs[/MEDIA]</p><p></p><p>Or, if they don't wish to continue the character (Particularly in the doomed condition) they can take the path of Valeria once doomed. Use the condition, briefly, to say their dramatic farewell and seek one last kiss before they perish.</p><p></p><p>[MEDIA=youtube]yFoNd6tvP4I[/MEDIA]</p><p></p><p>In short: I think the Doomed Condition allows for a lot of narrative flexibility and player control over death of a character. Particularly if we go all-in on healing herbs and nonmagical medical care that would allow the party's ranger, rogue, or even berserker to gather the things needed to keep a character from dying... or a cleric to perform a big magical ritual to restore the doomed person to health.</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 8393387, member: 6796468"] Doomed. In LevelUp Doomed is a condition that is applied when a character reaches 5 stacks of Fatigue or the Narrator decides they've reached a level of injury that is particularly bad. Once Doomed, a character cannot recover with simple magical healing or even normal recovery. Only powerful spells like [I]Regeneration[/I] or [I]Resurrection[/I] can restore them to health... What if Doomed is the default player condition for reaching your third Death Save? It's still possible to die outright, of course, thanks to massive damage or falling off a cliff or whatever... but there's a reason the Tree of Woe and the Spirits of the Hilltop are iconic scenes from Conan the Barbarian. [MEDIA=youtube]91Zo8OdHpRw[/MEDIA] [MEDIA=youtube]gmpBzm5RknI[/MEDIA] Your typical D&D fight scene would've seen Conan just -dead- after being captured on the steps. With the crucifixion just the method of execution that the other members of the party could try to stop in a daring rescue. But Conan was outright crucified, and left on the Tree for days before he was rescued... I feel like the Doomed condition works particularly well for this sort of situation. Indeed, I feel like the Doomed condition might generally work better for many situations of a player character being knocked out or otherwise defeated. Mainly because it allows the player to "Leave on their own terms". A player whose character is Doomed could play Wesley. Unable to fight, to kill, but offer advice or conversation and remain part of the story before their restoration. [MEDIA=youtube]XeO3jMZphhs[/MEDIA] Or, if they don't wish to continue the character (Particularly in the doomed condition) they can take the path of Valeria once doomed. Use the condition, briefly, to say their dramatic farewell and seek one last kiss before they perish. [MEDIA=youtube]yFoNd6tvP4I[/MEDIA] In short: I think the Doomed Condition allows for a lot of narrative flexibility and player control over death of a character. Particularly if we go all-in on healing herbs and nonmagical medical care that would allow the party's ranger, rogue, or even berserker to gather the things needed to keep a character from dying... or a cleric to perform a big magical ritual to restore the doomed person to health. [/QUOTE]
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