YES: Playing Warforged. I’m a little wary they made the racial power essentially heal 6 + level hp with a save on top, and it irks me a bit that some of the gear seems free-for-nothing (what warforged PC would ever pick a light shield now?). Still, those concerns are outweighed by an overall great article.
YES: Class Acts: Wizard (Illusions).The powers don’t seem too bad and Illusionary Wall feels like a refreshingly different power.
YES: The Ashen Covenant. The gear seems fine in comparison with PHB samples.
NO: Wolves of Maldeem. I don’t get why they made the Wolfen Weapon bonus untyped instead of item bonus. As is, it seems paragon parties will just give it with a Helm of the Eagle to their scout and never really risk an ambush again.
YES: Vor Kragal, City of Ash. Pretty much same reasons as Halford - throw a bone to mechanically inferior weapons. Reach doesn’t seem a problem since it only applies to basic attacks and turns them lightning typed (there are lightning resistant monsters in MM, but none that are vulnerable to it).
Of course, none of my votes currently effect any decisions unless others change their own votes.