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proposal: adjustment to time XP
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<blockquote data-quote="KarinsDad" data-source="post: 5321990" data-attributes="member: 2011"><p>Let's see. At my peak last month (pre-one of my fellow gamers having a baby and our 3 table games per week got canceled since he was DM for 2 of them), I was working 40+ hours per week, taking my daughter to her activities and sticking around for them 7 hours per week, posting here several hours per week (a single round often takes 1 to 2 hours of prep work as a DM here), table gaming for 10 to 12 hours per week (my wife and daughter played in one of those games, woo hoo), playing Xbox (or other family activities) with my wife/daughter 2 to 4 hours per week, exercising a half hour per day, going to various ball games once or twice a month, going to the movies with family and friends a couple times per month, and watching a dozen or so TV shows that I enjoy every week. Plus chores (the biggest one being remodeling my basement at the moment), errands, sleeping, and driving time (which alone averages close to an hour per day due to me living out in the boonies). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>There is plenty of time to have a full life and do whatever you want. 5-15 minutes a day as a player here? Piece of cake if that is one of your preferred hobbies. Some people who say otherwise are being disingenuous. That's my opinion. Feel free to disagree. It's like people who claim that they don't have enough time to exercise every week. That's a personal choice, not a limit of time for most people. Like many things in life, being a player in a group here is a commitment and not a heavy one at that. It can be done instead of watching commercials on TV, or while eating lunch at work (especially if one posts from work only). DMing here is more of a commitment. But if one cannot find the time, then maybe he should back off from some of his commitments here so that he can have "more of a life" elsewhere. Like watching the boob tube for 4 hours every night.</p><p></p><p>In reality, this proposal is about speeding up the slow games. Every player being committed would assist in that. If a given player cannot be committed for a given period of time (yup, things happen in life), he should tell the other players so that they don't sit around waiting for him to post. If a given player cannot be committed for an extended period of time (like CaBaNa couldn't over the summer), then he should bow out. But, just disappearing for a few days or a week or more without telling anyone is not cool IMO.</p><p></p><p>Another possibility is to have "fast games" and "slow games" by design. When proposing the adventure, the DM states which it is. If a player is in a fast game, that person is expected to post every day (except maybe weekends). A slow game is designed to allow players that have more personal conflicts to post at a more leisurely pace. That way, everyone knows up front what is expected and the chance of frustration might be lessened.</p><p></p><p>Another possibility is to have more shorter adventures. Some people are able to commit for a month or two, but 6 months is out of the question for them. Another advantage of this is that players would be able to have different DMs and different other players in some of the adventures and hence, would get to interact with more people here.</p><p></p><p>Do you have any other suggestions Evo that don't involve my lifestyle? <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p></p><p></p><p>PS. Sheeva and Feall have gotten 1 level in the last 11 months here (10 months for Feall). When they do level, they'll be jumping from level 5 to level 7 (and possibly most of the way to 8th) which is a huge jump in power. That's an entire level that we don't get to play them. I suggest that we work on a proposal to ensure that PCs can level the moment they get enough XP, even if it is within the same game day.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5321990, member: 2011"] Let's see. At my peak last month (pre-one of my fellow gamers having a baby and our 3 table games per week got canceled since he was DM for 2 of them), I was working 40+ hours per week, taking my daughter to her activities and sticking around for them 7 hours per week, posting here several hours per week (a single round often takes 1 to 2 hours of prep work as a DM here), table gaming for 10 to 12 hours per week (my wife and daughter played in one of those games, woo hoo), playing Xbox (or other family activities) with my wife/daughter 2 to 4 hours per week, exercising a half hour per day, going to various ball games once or twice a month, going to the movies with family and friends a couple times per month, and watching a dozen or so TV shows that I enjoy every week. Plus chores (the biggest one being remodeling my basement at the moment), errands, sleeping, and driving time (which alone averages close to an hour per day due to me living out in the boonies). ;) There is plenty of time to have a full life and do whatever you want. 5-15 minutes a day as a player here? Piece of cake if that is one of your preferred hobbies. Some people who say otherwise are being disingenuous. That's my opinion. Feel free to disagree. It's like people who claim that they don't have enough time to exercise every week. That's a personal choice, not a limit of time for most people. Like many things in life, being a player in a group here is a commitment and not a heavy one at that. It can be done instead of watching commercials on TV, or while eating lunch at work (especially if one posts from work only). DMing here is more of a commitment. But if one cannot find the time, then maybe he should back off from some of his commitments here so that he can have "more of a life" elsewhere. Like watching the boob tube for 4 hours every night. In reality, this proposal is about speeding up the slow games. Every player being committed would assist in that. If a given player cannot be committed for a given period of time (yup, things happen in life), he should tell the other players so that they don't sit around waiting for him to post. If a given player cannot be committed for an extended period of time (like CaBaNa couldn't over the summer), then he should bow out. But, just disappearing for a few days or a week or more without telling anyone is not cool IMO. Another possibility is to have "fast games" and "slow games" by design. When proposing the adventure, the DM states which it is. If a player is in a fast game, that person is expected to post every day (except maybe weekends). A slow game is designed to allow players that have more personal conflicts to post at a more leisurely pace. That way, everyone knows up front what is expected and the chance of frustration might be lessened. Another possibility is to have more shorter adventures. Some people are able to commit for a month or two, but 6 months is out of the question for them. Another advantage of this is that players would be able to have different DMs and different other players in some of the adventures and hence, would get to interact with more people here. Do you have any other suggestions Evo that don't involve my lifestyle? :lol: PS. Sheeva and Feall have gotten 1 level in the last 11 months here (10 months for Feall). When they do level, they'll be jumping from level 5 to level 7 (and possibly most of the way to 8th) which is a huge jump in power. That's an entire level that we don't get to play them. I suggest that we work on a proposal to ensure that PCs can level the moment they get enough XP, even if it is within the same game day. [/QUOTE]
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