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Living 4th Edition
Proposal: Clarification on Howl of Fury and it's effect
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<blockquote data-quote="ryryguy" data-source="post: 5090097" data-attributes="member: 64945"><p>I agree, as a matter of flavor it would make sense for Howl of Fury's extra damage to trigger the vulnerability.</p><p></p><p>I don't think it's a matter of "close parsing" that it shouldn't. It's pretty simple: only <em>attacks</em> trigger the swarm's vulnerability (or resistance). Follow on effects from any power, no matter what their type, do not trigger either. No parsing, it's a general rule of thumb.</p><p></p><p>If you don't follow that rule of thumb, there's a pretty big set of powers that will now trigger the vulnerability. If a swarm takes damage from Divine Challenge (an actual close burst power), does it trigger the vulnerability? If it starts its turn or is pushed in to the zone of a Cloud of Daggers, does it trigger the vulnerability? If so, you've downgraded swarms pretty significantly. (Granted, it could be argued that they could use a downgrade. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />)</p><p></p><p>As a secondary matter, I think swarms provide a good opportunity for controllers to shine, and whirling barbarians hardly need additional opportunities to shine! Howl of Fury is already a great power, a great minion killer and potentially one of the more damaging at-wills in the game, given the right circumstances. (I wouldn't really let that decide how to rule, but it helps me feel that ruling against Howl of Fury here is not screwing anybody over.)</p><p></p><p>I guess I can see which way the wind is howling here though. I don't think it'd be terrible to rule in favor of Howl of Fury, I just think it's wrong. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="ryryguy, post: 5090097, member: 64945"] I agree, as a matter of flavor it would make sense for Howl of Fury's extra damage to trigger the vulnerability. I don't think it's a matter of "close parsing" that it shouldn't. It's pretty simple: only [I]attacks[/I] trigger the swarm's vulnerability (or resistance). Follow on effects from any power, no matter what their type, do not trigger either. No parsing, it's a general rule of thumb. If you don't follow that rule of thumb, there's a pretty big set of powers that will now trigger the vulnerability. If a swarm takes damage from Divine Challenge (an actual close burst power), does it trigger the vulnerability? If it starts its turn or is pushed in to the zone of a Cloud of Daggers, does it trigger the vulnerability? If so, you've downgraded swarms pretty significantly. (Granted, it could be argued that they could use a downgrade. ;)) As a secondary matter, I think swarms provide a good opportunity for controllers to shine, and whirling barbarians hardly need additional opportunities to shine! Howl of Fury is already a great power, a great minion killer and potentially one of the more damaging at-wills in the game, given the right circumstances. (I wouldn't really let that decide how to rule, but it helps me feel that ruling against Howl of Fury here is not screwing anybody over.) I guess I can see which way the wind is howling here though. I don't think it'd be terrible to rule in favor of Howl of Fury, I just think it's wrong. :) [/QUOTE]
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Proposal: Clarification on Howl of Fury and it's effect
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