I think this is the correct format, if not, I'm sorry.
I am requesting official clarification on Howl of Fury and it's resulting blast effect.
Howl of Fury:
At Will- Primal, Thunder, Fury
Standard action
Melee, Weapon based
Target: 1 creature
Attack: Strength vs AC
Hit: 1[w] + Str modifier damage. You then howl in a blast 3 that includes the target. Each enemy in the blast, other than the target, takes thunder damage equal to your Con modifier. If you are raging, the thunder damage equals 3+ your Con Modifier.
Now, I asked for clarification the second effect because we are fighting swarms, and triggering a vulnerability would have been nice. My DM's response:
To which our judge replied:
There was never any clarification on whether or not vulnerabilities were triggered. To avoid any issues, I completely avoided the swarms and went after something else.
Now, I see the issue has come up again, with a different ruling and thought process.
Now at the risk of hurting Kane's damage potential (and I love watching at least 1 barbarian go crazy on damage ) I feel that this power needs a final ruling hammered out so that we don't get tons of different policies/practices popping up, especially since there are at least 3 if not more characters with this power.
My personal thoughts after doing a bit of research on it. There are 4 attack methods; Melee, Ranged, Close, and Area. Melee and Ranged are halved on swarms, Close and Area trigger the vulnerability. Howl of Fury is labelled a Melee attack so there is no question the initial attack would be halved. However, the secondary effect does not state a close blast, or any other attack method, just a blast, so unfortunately for us barbarian types, I'm thinking we will not trigger vulnerability, but have the damage caused by the blast 3 be treated as a untyped damage effect and not be halved either. As ryryguy and renau1g said: full damage. No more or less.
Thoughts?
I am requesting official clarification on Howl of Fury and it's resulting blast effect.
Howl of Fury:
At Will- Primal, Thunder, Fury
Standard action
Melee, Weapon based
Target: 1 creature
Attack: Strength vs AC
Hit: 1[w] + Str modifier damage. You then howl in a blast 3 that includes the target. Each enemy in the blast, other than the target, takes thunder damage equal to your Con modifier. If you are raging, the thunder damage equals 3+ your Con Modifier.
Now, I asked for clarification the second effect because we are fighting swarms, and triggering a vulnerability would have been nice. My DM's response:
[sblock=OOC/Judge]Yeah, I knew that was going to come up.
There was a discussion about it recently on wizards rules forum. (The discussion continues a bit past that first post, interleaved with other stuff.)
I think I agree with the position that the follow on effect is not an attack, and since the vulnerability is to "close or area attacks" (and the resistance is to "melee or ranged attacks"), it doesn't come in to play no matter what the keyword is, that damage doesn't trigger either the resistance or the vulnerability.
The same thing would be true with, for example, Cleave - the main damage would be halved, but the follow-on would just be straight damage.
(If it were treated as an attack, then I think the strict raw would be that the power has the melee keyword, the follow on effect is not saying to make a second attack, and the close blast just specifies a range; so the damage would trigger the resistance and be halved... which seems kind of dumb and not well in keeping with the fluff, but that's what it would be.)
I also agree that the power is poorly written. PP seems to have a lot of those (e.g, Fire Hawk).
But what say you, Sir Judge?
PS - Don't worry, you do have a controller with you! I believe a couple of you also have dailies that do close bursts or blasts. I'm not going to tell you that you should use your dailies. I will tell you that, at least at this point in the adventure, you shouldn't worry about saving every single last one of your dailies for some uber-difficult final encounter. (Don't just squander them, of course. )
[/sblock]
To which our judge replied:
[sblock=Howl]
I'd count the initial as halved, but allow the full amount on the blast, as it's a blast.[/sblock]
There was never any clarification on whether or not vulnerabilities were triggered. To avoid any issues, I completely avoided the swarms and went after something else.
Now, I see the issue has come up again, with a different ruling and thought process.
[sblock=rules question]Yep. It's a close blast, so it triggers the vulnerability in my book. My only question is the HOF power itself. And oddly, I only bring this up because in HMG's game Land Ho, we have a barbarian who just used this power so I looked it up on his sheet.
Please take a look at his sheet. In his description of the On Hit effect, he writes, "You then howl in a blast 3 that includes the target. Each enemy in the blast, other than the target, takes 3 thunder damage." I don't have access to the source right now, so I don't know who has the right power description on their character sheet.
If you are right, then you get the 5 vuln. If BigBen is right, then since the target of the HOF isn't targeted by the blast, it would not get the 5 vuln. But, if you managed to get the other rat in the blast, it would get the 5 vuln, I think.
Also, if you're right, let's tell ben to update his sheet. I don't want my character getting gyp'd out of damage. [/sblock]
Now at the risk of hurting Kane's damage potential (and I love watching at least 1 barbarian go crazy on damage ) I feel that this power needs a final ruling hammered out so that we don't get tons of different policies/practices popping up, especially since there are at least 3 if not more characters with this power.
My personal thoughts after doing a bit of research on it. There are 4 attack methods; Melee, Ranged, Close, and Area. Melee and Ranged are halved on swarms, Close and Area trigger the vulnerability. Howl of Fury is labelled a Melee attack so there is no question the initial attack would be halved. However, the secondary effect does not state a close blast, or any other attack method, just a blast, so unfortunately for us barbarian types, I'm thinking we will not trigger vulnerability, but have the damage caused by the blast 3 be treated as a untyped damage effect and not be halved either. As ryryguy and renau1g said: full damage. No more or less.
Thoughts?