elecgraystone
First Post
Can invisible castle handle d14's without exploding?Why not use d14s?
Can invisible castle handle d14's without exploding?Why not use d14s?
If we had some way to tell, I'd bet ten to one we'd have half less minotaurs and bugbears without the oversized stuff. It's a nigh certainty.
Not to sound argumentative, but yes we do and that's precisley why you are wary about the number of people who will be unhappy.
Last I checked we had something like 4 minotaurs and 3 bugbears out of 90 approved character. About 8% of all the PCs uses oversized weapon! It's a lot worse if you consider the STR and Melee based classes. The 4 minotaurs obviously all picked such classes and so they are about 20% of the fighters, STR cleric and Two-Bladed Rangers...
Considering these two races are hardly staples of the fantasy genre, it is a lot.
If we had some way to tell, I'd bet ten to one we'd have half less minotaurs and bugbears without the oversized stuff. It's a nigh certainty.
You should! There's at least as many active Gith as there are minotaurs and bugbears combined!Should we be concerned with the relatively large number of Gith we have around too?
I assumed it did, but thought it safe to ask. I've seen random number generator in the past that were set in the dice they could use. Granted those weren't as... modern as IC.Yeah, IC just uses a random number generator with an upper bound equal to whatever is after the 'd'.
It can, but I would still roll a '1' half the time that I used it.Can invisible castle handle d14's without exploding?![]()

See, I'd never find out because I'd have rolled that '1' on the hit.It can, but I would still roll a '1' half the time that I used it.![]()

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.