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Proposal: Fighter/mage/thief: quick and dirty concurrent multiclassing/gestalt rules
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<blockquote data-quote="Fanaelialae" data-source="post: 7010362" data-attributes="member: 53980"><p>True, but I'm not going to ask my players to play something just so that I can test out a theory. I provide options, they make what they want to play, and if they make something broken using the hybrid system then I'll readjust the rules at that time (the broken character will be grandfathered in though; I don't like to mess up a character concept that's already in play and at worst it's for a single campaign). If someone were to run such a test, they should run the hybrid alongside a PHB-multiclassed paladin/sorcerer, since that is one of the better combinations. You want to compare an optimized character against an optimized character.</p><p></p><p>EDIT</p><p>It would also need to be over a range of levels, since one character being stronger than the other at a single moment in time isn't any different from the moon druid being at his strongest at level 2.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 7010362, member: 53980"] True, but I'm not going to ask my players to play something just so that I can test out a theory. I provide options, they make what they want to play, and if they make something broken using the hybrid system then I'll readjust the rules at that time (the broken character will be grandfathered in though; I don't like to mess up a character concept that's already in play and at worst it's for a single campaign). If someone were to run such a test, they should run the hybrid alongside a PHB-multiclassed paladin/sorcerer, since that is one of the better combinations. You want to compare an optimized character against an optimized character. EDIT It would also need to be over a range of levels, since one character being stronger than the other at a single moment in time isn't any different from the moon druid being at his strongest at level 2. [/QUOTE]
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Proposal: Fighter/mage/thief: quick and dirty concurrent multiclassing/gestalt rules
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