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Proposal: Fighter/mage/thief: quick and dirty concurrent multiclassing/gestalt rules
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<blockquote data-quote="Fanaelialae" data-source="post: 7010566" data-attributes="member: 53980"><p>Keep in mind that I am speaking from the point of view of my own variant (posted upthread) where you only get the spell slots as per the multiclassing rules in the PHB. </p><p></p><p>Now, I'll grant you that given two 20th level characters, an old-school-multi Fighter 15/Wizard 15 is superior to a PHB-multi Fighter 10/Wizard 10 in almost every way. However, Fighter 10/Wizard 10 isn't a great combo to begin with (IMO, it's comparing a standard powered character vs a subpar character). The question is whether it is better when compared to a Fighter 20 or a Wizard 20 or a Fighter 2/Wizard 18? I rather doubt it, though I'll admit that I have little more to go on than my gut.</p><p></p><p>The thing to remember with this old-school-multiclassing is that unlike PHB-multiclassing you can't opt out whenever you feel like it. You're in it for the long haul, no PHB-multiclassing allowed. As such, it's actually a bit harder to make an optimized build because you can't just cherry pick what you want. You have to take the good with the bad, and a part of that bad is having to wait longer to get to the really good features.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 7010566, member: 53980"] Keep in mind that I am speaking from the point of view of my own variant (posted upthread) where you only get the spell slots as per the multiclassing rules in the PHB. Now, I'll grant you that given two 20th level characters, an old-school-multi Fighter 15/Wizard 15 is superior to a PHB-multi Fighter 10/Wizard 10 in almost every way. However, Fighter 10/Wizard 10 isn't a great combo to begin with (IMO, it's comparing a standard powered character vs a subpar character). The question is whether it is better when compared to a Fighter 20 or a Wizard 20 or a Fighter 2/Wizard 18? I rather doubt it, though I'll admit that I have little more to go on than my gut. The thing to remember with this old-school-multiclassing is that unlike PHB-multiclassing you can't opt out whenever you feel like it. You're in it for the long haul, no PHB-multiclassing allowed. As such, it's actually a bit harder to make an optimized build because you can't just cherry pick what you want. You have to take the good with the bad, and a part of that bad is having to wait longer to get to the really good features. [/QUOTE]
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Proposal: Fighter/mage/thief: quick and dirty concurrent multiclassing/gestalt rules
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