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Proposal: Fighter/mage/thief: quick and dirty concurrent multiclassing/gestalt rules
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<blockquote data-quote="FormerlyHemlock" data-source="post: 7010776" data-attributes="member: 6787650"><p>The issue I'm addressing is that 5E doesn't really have multiclassing rules, and some people enjoy multiclassing. It has rules for constructing custom classes, masquerading as multiclassing rules. If you write up a "build" like Paladin 6/Sorc 1/Warlock 2/Paladin 9/Sorc 9, you still wind up gaining a new feature at almost every level, just like a PHB class--but the features you gain at each level are all scrambled. Essentially, you've created a new class, the Paladorlock.</p><p></p><p>That's substantially different from old-school multiclassing, in which you're simply someone who trains in both classes simultaneously--it allows a three-man party to function like a six-man party, in some ways and under certain limitations. I don't have any deep insight into the origins of multiclassing (perhaps [MENTION=42582]pemerton[/MENTION] or [MENTION=8900]Tony[/MENTION]Vargas has some Gygaxian perspective here) but it <em>is</em> a part of (A)D&D, and so my goal is to bring that part of AD&D forward into 5E somehow without breaking any 5E idioms.</p><p></p><p>The immediate impetus for this thread is the Bladesinger thread, in which a poster lamented the fact that WotC has never gotten around to releasing rules for "gestalt" multiclassing which could be used to model Bladesingers. Since I've actually played with gesltalt multiclassing in 5E, and I've learned certain things not to do, I wanted to write up some rules for multiclassing using the lessons learned. I also wanted to spark discussion with other people who've tried their own variants, like Fanaelialae. </p><p></p><p>Can 5E survive without multiclassing rules? Sure. But it would be kind of nice to have them.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 7010776, member: 6787650"] The issue I'm addressing is that 5E doesn't really have multiclassing rules, and some people enjoy multiclassing. It has rules for constructing custom classes, masquerading as multiclassing rules. If you write up a "build" like Paladin 6/Sorc 1/Warlock 2/Paladin 9/Sorc 9, you still wind up gaining a new feature at almost every level, just like a PHB class--but the features you gain at each level are all scrambled. Essentially, you've created a new class, the Paladorlock. That's substantially different from old-school multiclassing, in which you're simply someone who trains in both classes simultaneously--it allows a three-man party to function like a six-man party, in some ways and under certain limitations. I don't have any deep insight into the origins of multiclassing (perhaps [MENTION=42582]pemerton[/MENTION] or [MENTION=8900]Tony[/MENTION]Vargas has some Gygaxian perspective here) but it [I]is[/I] a part of (A)D&D, and so my goal is to bring that part of AD&D forward into 5E somehow without breaking any 5E idioms. The immediate impetus for this thread is the Bladesinger thread, in which a poster lamented the fact that WotC has never gotten around to releasing rules for "gestalt" multiclassing which could be used to model Bladesingers. Since I've actually played with gesltalt multiclassing in 5E, and I've learned certain things not to do, I wanted to write up some rules for multiclassing using the lessons learned. I also wanted to spark discussion with other people who've tried their own variants, like Fanaelialae. Can 5E survive without multiclassing rules? Sure. But it would be kind of nice to have them. [/QUOTE]
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Proposal: Fighter/mage/thief: quick and dirty concurrent multiclassing/gestalt rules
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