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General Tabletop Discussion
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Proposal: Fighter/mage/thief: quick and dirty concurrent multiclassing/gestalt rules
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<blockquote data-quote="Tony Vargas" data-source="post: 7011388" data-attributes="member: 996"><p>There's no reason you couldn't advance in two classes simultaneously, you just do it alternately. One level in one class, one level in the other. 1. 1/1. 2/1. 2/2, etc, topping out at 10/10. A simple rule to make it truly simultaneous would be to level only at even number. You start at 2nd, as a 1/1, at 3rd nothing happens - when you reach 4th, you're a 2/2. </p><p></p><p> IDK. I always had the impression it was mainly about giving elves a sort of fey sense to them via magic, while also making them physically very competent with attributes of fighter and/or thief. </p><p></p><p>Mechanically - perhaps counter-intuitively - it was about making the game humanocentric. No, hear me out. While non-/demi- human MC characters absolutely dominated at 1st level, brutal level limits quickly put them far behind human PCs, advancing, if at all, only as thieves getting 1/2 or 1/3rd the exp of everyone else. So the endgame was human-dominated (mostly by human wizards, of course). Old-school MCing, without those race & level limits would be insanely broken. Actually, not 'would be,' since folks did it, no speculation is involved. ;P As broken as spell points, it was.</p><p></p><p>But, maybe that's all academic, as balance wasn't exactly ever achievable back then, nor much of a priority, now.</p><p></p><p>:shrug: have fun with it.</p><p></p><p>5e really can survive very nicely without any MCing rules (not even the optional ones it provides) - thank to existing sub-classes like the EK and Bladesinger, Feat options that introduce mechanics from other classes, and Backgrounds that touch the concept space of various classes.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7011388, member: 996"] There's no reason you couldn't advance in two classes simultaneously, you just do it alternately. One level in one class, one level in the other. 1. 1/1. 2/1. 2/2, etc, topping out at 10/10. A simple rule to make it truly simultaneous would be to level only at even number. You start at 2nd, as a 1/1, at 3rd nothing happens - when you reach 4th, you're a 2/2. IDK. I always had the impression it was mainly about giving elves a sort of fey sense to them via magic, while also making them physically very competent with attributes of fighter and/or thief. Mechanically - perhaps counter-intuitively - it was about making the game humanocentric. No, hear me out. While non-/demi- human MC characters absolutely dominated at 1st level, brutal level limits quickly put them far behind human PCs, advancing, if at all, only as thieves getting 1/2 or 1/3rd the exp of everyone else. So the endgame was human-dominated (mostly by human wizards, of course). Old-school MCing, without those race & level limits would be insanely broken. Actually, not 'would be,' since folks did it, no speculation is involved. ;P As broken as spell points, it was. But, maybe that's all academic, as balance wasn't exactly ever achievable back then, nor much of a priority, now. :shrug: have fun with it. 5e really can survive very nicely without any MCing rules (not even the optional ones it provides) - thank to existing sub-classes like the EK and Bladesinger, Feat options that introduce mechanics from other classes, and Backgrounds that touch the concept space of various classes. [/QUOTE]
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Proposal: Fighter/mage/thief: quick and dirty concurrent multiclassing/gestalt rules
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