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Proposal: Fighter/mage/thief: quick and dirty concurrent multiclassing/gestalt rules
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<blockquote data-quote="TwoSix" data-source="post: 7011389" data-attributes="member: 205"><p>I don't see this concept causing a real balance problem. Broadly, any concept you do is going to fall into 3 broad categories (ignoring tripleclassing): caster/caster, caster/martial, and martial/martial.</p><p></p><p>Caster/caster seems like it would be stupidly powerful, but what it really does is provide endurance at the cost of higher-level spell options. The general nerfing of 5e spells, the need for concentration for most useful spells, and the shorter duration of the average 5e combat doesn't allow the higher volume of spell output to have as much impact on balance. It simply allows a stronger contribution as the number of encounters per long rest increases. As someone who's less concerned about resource attrition then I am about alpha-strikes and novas, this doesn't bother me. The one combination I might worry about is Sorcerer/Other Caster. I would probably say that only Sorcerer slots can be turned into Sorcery Points, and vice versa. I would allow metamagic to be used on either spell list, though, or the combination isn't really worthwhile (and much less fun!).</p><p></p><p>Martial/caster does what most smart multiclass dips for casters, provide better proficiencies and at-will options for greater contribution and stamina when spells aren't being utilized. The trade off is hit points for greater breadth of abilities, and like the caster/caster, better sustainability for longer adventuring days, at the cost of better ability to survive harder battles due to less hit points. </p><p></p><p>Martial/martial might be where I could see some balance problems, because of the greater synergy between martial abilities. I would imagine Rogue/Martial to be very popular combinations, due to the synergy between SA advancement and Extra Attack as means of damage increases. </p><p></p><p>All in all, though, it seems like a lot of fun. I'm definitely thinking of using it for on my next campaigns. My early brainstorming is to allow only humans to multiclass (emphasizing human versatility), while other races can only dual-class and possibly have some extra racial benefits at level up, as sort of a pseudo-multiclass.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 7011389, member: 205"] I don't see this concept causing a real balance problem. Broadly, any concept you do is going to fall into 3 broad categories (ignoring tripleclassing): caster/caster, caster/martial, and martial/martial. Caster/caster seems like it would be stupidly powerful, but what it really does is provide endurance at the cost of higher-level spell options. The general nerfing of 5e spells, the need for concentration for most useful spells, and the shorter duration of the average 5e combat doesn't allow the higher volume of spell output to have as much impact on balance. It simply allows a stronger contribution as the number of encounters per long rest increases. As someone who's less concerned about resource attrition then I am about alpha-strikes and novas, this doesn't bother me. The one combination I might worry about is Sorcerer/Other Caster. I would probably say that only Sorcerer slots can be turned into Sorcery Points, and vice versa. I would allow metamagic to be used on either spell list, though, or the combination isn't really worthwhile (and much less fun!). Martial/caster does what most smart multiclass dips for casters, provide better proficiencies and at-will options for greater contribution and stamina when spells aren't being utilized. The trade off is hit points for greater breadth of abilities, and like the caster/caster, better sustainability for longer adventuring days, at the cost of better ability to survive harder battles due to less hit points. Martial/martial might be where I could see some balance problems, because of the greater synergy between martial abilities. I would imagine Rogue/Martial to be very popular combinations, due to the synergy between SA advancement and Extra Attack as means of damage increases. All in all, though, it seems like a lot of fun. I'm definitely thinking of using it for on my next campaigns. My early brainstorming is to allow only humans to multiclass (emphasizing human versatility), while other races can only dual-class and possibly have some extra racial benefits at level up, as sort of a pseudo-multiclass. [/QUOTE]
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Proposal: Fighter/mage/thief: quick and dirty concurrent multiclassing/gestalt rules
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