Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Proposal: Fighter/mage/thief: quick and dirty concurrent multiclassing/gestalt rules
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sword of Spirit" data-source="post: 7011814" data-attributes="member: 6677017"><p>It's not really a functional thing so much as an aesthetic thing. I like having a unified advancement chart, the same max level correlated with the same total XP gain etc. It's the balance between traditional feel and updated mechanics that I go for.</p><p></p><p>When I was considering that system, one of the things I thought of was having the character level and gain HD at the same rate as everyone else, but just have a simple chart saying at which level they gain the features of their classes. So the chart would say that at 20th level they gain the 15th level class features from each class. (You could even reduce dead levels by gaining the features of your B class at a different level than those of your A class, but that risks making one class primary and the other secondary, which I like to avoid.) I'm not sure how that interacts with balance issues, since you'll have more HP and occasionally a better proficiency bonus that way. If you aren't stacking ASIs you'll have too few, but if you are stacking them you might have too many. That would be a downside of this system. If you did it old-school and gave them ASIs from both class, they could buy Toughness and Constitution as a feat tax to keep their hp up to par, and still have feats to work with.</p><p></p><p>One of the other things I didn't mention before that also was a bit of an issue for me is the uneven advancement as you level compared to a single class character, skewing towards getting more at lower levels than at higher. (Maybe getting the high-level abilities of two classes at once evens out the fact that you have dead levels up there; I don't know.) It's the same issue I have with trying to get a decent fighter mage by going Eldritch Knight 7/Wizard 13, just from the other side. With the EK/W, you'll not feel very effective for quite a while unless you focus in on one class (probably fighter) until you get it to 5th (or 7th for War Magic), which means your wizard spellcasting is always going to be a rather unimpressive contribution to the party until your last level few levels. If you split evenly, you'll feel ineffective in both classes for most of your progression. No matter how you advance your poor EK/W, he never feels right. (I've done plenty of spreadsheets on that particular one, because it seemed like my best RAW method of representing the character I wanted, but I just wasn't at all satisfied with it.) With the AD&D style, you start off great, and then sort of slow down compared to the rest of the party. It might not be a problem. If WotC comes out with something along those lines, I'll carefully consider whether to adopt it (hopefully it will be better than the versions I've already went through), but I think it's more satisfying to fit it closer to 5e's patterns. If they can somehow combine the vertical split 4e hybrid with the AD&D top chop, and blend it all together to get a pleasing whole, that's probably the best route (and what my current messy version is attempting).</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 7011814, member: 6677017"] It's not really a functional thing so much as an aesthetic thing. I like having a unified advancement chart, the same max level correlated with the same total XP gain etc. It's the balance between traditional feel and updated mechanics that I go for. When I was considering that system, one of the things I thought of was having the character level and gain HD at the same rate as everyone else, but just have a simple chart saying at which level they gain the features of their classes. So the chart would say that at 20th level they gain the 15th level class features from each class. (You could even reduce dead levels by gaining the features of your B class at a different level than those of your A class, but that risks making one class primary and the other secondary, which I like to avoid.) I'm not sure how that interacts with balance issues, since you'll have more HP and occasionally a better proficiency bonus that way. If you aren't stacking ASIs you'll have too few, but if you are stacking them you might have too many. That would be a downside of this system. If you did it old-school and gave them ASIs from both class, they could buy Toughness and Constitution as a feat tax to keep their hp up to par, and still have feats to work with. One of the other things I didn't mention before that also was a bit of an issue for me is the uneven advancement as you level compared to a single class character, skewing towards getting more at lower levels than at higher. (Maybe getting the high-level abilities of two classes at once evens out the fact that you have dead levels up there; I don't know.) It's the same issue I have with trying to get a decent fighter mage by going Eldritch Knight 7/Wizard 13, just from the other side. With the EK/W, you'll not feel very effective for quite a while unless you focus in on one class (probably fighter) until you get it to 5th (or 7th for War Magic), which means your wizard spellcasting is always going to be a rather unimpressive contribution to the party until your last level few levels. If you split evenly, you'll feel ineffective in both classes for most of your progression. No matter how you advance your poor EK/W, he never feels right. (I've done plenty of spreadsheets on that particular one, because it seemed like my best RAW method of representing the character I wanted, but I just wasn't at all satisfied with it.) With the AD&D style, you start off great, and then sort of slow down compared to the rest of the party. It might not be a problem. If WotC comes out with something along those lines, I'll carefully consider whether to adopt it (hopefully it will be better than the versions I've already went through), but I think it's more satisfying to fit it closer to 5e's patterns. If they can somehow combine the vertical split 4e hybrid with the AD&D top chop, and blend it all together to get a pleasing whole, that's probably the best route (and what my current messy version is attempting). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Proposal: Fighter/mage/thief: quick and dirty concurrent multiclassing/gestalt rules
Top