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Proposal: Fighter/mage/thief: quick and dirty concurrent multiclassing/gestalt rules
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<blockquote data-quote="FormerlyHemlock" data-source="post: 7021536" data-attributes="member: 6787650"><p>At 300,000 XP, single-classed characters have 4 ASIs, double-classed characters have 6 ASIs, and triple-classed characters have 9 ASIs. A short time later, single-classed characters gain a 5th ASI.</p><p></p><p>To me that seems a bit out of whack. I <em>like </em>the idea of multiclassed characters being more MAD with fewer ASIs to cover their MADness. It's the price they pay for multiclassing.</p><p></p><p>YMMV obviously. Fundamentally the difference between restricting ASIs (my way) and restricting spell slots (your way) is an aesthetic choice determined largely by which multiclass combinations you find cool. At least we agree that you shouldn't be able to have both.</p><p></p><p>ObSteven Brust:</p><p></p><p><em>“</em><em>The Cool Stuff Theory of Literature is as follows: All literature consists of whatever the writer thinks is cool. The reader will like the book to the degree that he agrees with the writer about what's cool. And that works all the way from the external trappings to the level of metaphor, subtext, and the way one uses words. In other words, I happen not to think that full-plate armor and great big honking greatswords are cool. I don't like 'em. I like cloaks and rapiers. So I write stories with a lot of cloaks and rapiers in 'em, 'cause that's cool. Guys who like military hardware, who think advanced military hardware is cool, are not gonna jump all over my books, because they have other ideas about what's cool.</em></p><p><em></em></p><p><em></em><em>“</em><em>The novel should be understood as a structure built to accommodate the greatest possible amount of cool stuff.”</em></p><p></p><p>Which set of multiclassing rules a DM prefers will depend upon whether he thinks forcing fighter/mages to choose between Int and Str is more cool than preventing mage/clerics from accumulating lots of low-level spell slots. I happen to prefer the stat pressure. I think it makes multi-classing a little bit less of a no-brainer. If I were playing at your table, I'd probably view multiclassing as a dominant choice.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 7021536, member: 6787650"] At 300,000 XP, single-classed characters have 4 ASIs, double-classed characters have 6 ASIs, and triple-classed characters have 9 ASIs. A short time later, single-classed characters gain a 5th ASI. To me that seems a bit out of whack. I [I]like [/I]the idea of multiclassed characters being more MAD with fewer ASIs to cover their MADness. It's the price they pay for multiclassing. YMMV obviously. Fundamentally the difference between restricting ASIs (my way) and restricting spell slots (your way) is an aesthetic choice determined largely by which multiclass combinations you find cool. At least we agree that you shouldn't be able to have both. ObSteven Brust: [I]“[/I][I]The Cool Stuff Theory of Literature is as follows: All literature consists of whatever the writer thinks is cool. The reader will like the book to the degree that he agrees with the writer about what's cool. And that works all the way from the external trappings to the level of metaphor, subtext, and the way one uses words. In other words, I happen not to think that full-plate armor and great big honking greatswords are cool. I don't like 'em. I like cloaks and rapiers. So I write stories with a lot of cloaks and rapiers in 'em, 'cause that's cool. Guys who like military hardware, who think advanced military hardware is cool, are not gonna jump all over my books, because they have other ideas about what's cool. [/I][I]“[/I][I]The novel should be understood as a structure built to accommodate the greatest possible amount of cool stuff.”[/I] Which set of multiclassing rules a DM prefers will depend upon whether he thinks forcing fighter/mages to choose between Int and Str is more cool than preventing mage/clerics from accumulating lots of low-level spell slots. I happen to prefer the stat pressure. I think it makes multi-classing a little bit less of a no-brainer. If I were playing at your table, I'd probably view multiclassing as a dominant choice. [/QUOTE]
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Proposal: Fighter/mage/thief: quick and dirty concurrent multiclassing/gestalt rules
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