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General Tabletop Discussion
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Proposal: Fighter/mage/thief: quick and dirty concurrent multiclassing/gestalt rules
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<blockquote data-quote="FormerlyHemlock" data-source="post: 7021930" data-attributes="member: 6787650"><p>But that is <em>precisely</em> a judgment about what is cool. You think that Quickening a wizard spell or making it Careful is cool, because you think cross-class synergies are cool. I think it's cool for sorcerer magic to be fundamentally different from wizard magic, such that metamagic is intrinsic to sorcerer spells (which are part of you) and not something you can do on the fly to wizard spells (which are done with precomputed formulas).</p><p></p><p>You think it's cool for Barbarian/Monk/Warlocks to have higher stats and be less MAD than the equivalent single-classed or PHB-multiclassed characters; I find it cool for the opposite to be true and for fighter/mages to be slightly worse at either fightering or maging than the equivalent single-classed characters, so that there are more interesting dilemmas instead of multiclassing being a pure win. Enabling Barbarian/Monk/Warlocks to max all of their stats simultaneously is a non-goal for me because I don't think that's cool.</p><p></p><p>I find it cool for Drei to have 4/3/3/3/2/1, 4/3/3/3/2/1, and 4/3/3/3/2/1 slots in exchange for not having 4/3/3/3/3/2/1/1/1 slots. Or rather, I find it sufficiently cool that preventing it isn't a priority for me. (I think it's actually not a very powerful or interesting combination and my powergamer instincts say "Meh.") You find it cool for that not to be possible. But you also like the synergies, so you find the idea of having only 4/3/3/3/2/1 slots cool, because to you that 6th level slot is better and more interesting than the 6th level slot an ordinary e.g. Wizard would have, so in your mind Drei is still getting value out of his three classes because he can e.g. Contingency Death Ward.</p><p></p><p>It is <em>entirely</em> about what you think is cool.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 7021930, member: 6787650"] But that is [I]precisely[/I] a judgment about what is cool. You think that Quickening a wizard spell or making it Careful is cool, because you think cross-class synergies are cool. I think it's cool for sorcerer magic to be fundamentally different from wizard magic, such that metamagic is intrinsic to sorcerer spells (which are part of you) and not something you can do on the fly to wizard spells (which are done with precomputed formulas). You think it's cool for Barbarian/Monk/Warlocks to have higher stats and be less MAD than the equivalent single-classed or PHB-multiclassed characters; I find it cool for the opposite to be true and for fighter/mages to be slightly worse at either fightering or maging than the equivalent single-classed characters, so that there are more interesting dilemmas instead of multiclassing being a pure win. Enabling Barbarian/Monk/Warlocks to max all of their stats simultaneously is a non-goal for me because I don't think that's cool. I find it cool for Drei to have 4/3/3/3/2/1, 4/3/3/3/2/1, and 4/3/3/3/2/1 slots in exchange for not having 4/3/3/3/3/2/1/1/1 slots. Or rather, I find it sufficiently cool that preventing it isn't a priority for me. (I think it's actually not a very powerful or interesting combination and my powergamer instincts say "Meh.") You find it cool for that not to be possible. But you also like the synergies, so you find the idea of having only 4/3/3/3/2/1 slots cool, because to you that 6th level slot is better and more interesting than the 6th level slot an ordinary e.g. Wizard would have, so in your mind Drei is still getting value out of his three classes because he can e.g. Contingency Death Ward. It is [I]entirely[/I] about what you think is cool. [/QUOTE]
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Proposal: Fighter/mage/thief: quick and dirty concurrent multiclassing/gestalt rules
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