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Proposal: Fighter/mage/thief: quick and dirty concurrent multiclassing/gestalt rules
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<blockquote data-quote="Fanaelialae" data-source="post: 7022329" data-attributes="member: 53980"><p>I still use the Wizard 20 as my baseline. However, I want to also make certain that I don't invalidate other possible builds (such as Cl 11 / Wiz 9). Obviously they won't be perfectly balanced against each other, but I do want to make sure that they're all valid choices. Essentially, I want them to all be in the same ballpark. Since some of my players would best be described as casual, it's important to me that I avoid introducing trap choices.</p><p></p><p></p><p></p><p>You could build a Sor/Wiz who does effectively have his slots lumped together. Just take the same spells from both classes. Obviously you won't want to do this for ALL of your spells, but it would be well worth it for the good ones (such as Shield and Polymorph). That's what I would do. An EK/Sor/Wiz would basically never have to worry about running out of Shield spells. Bard is also a good option for this sort of thing, since Magical Secrets allows them to cherry pick spells off of other spell lists.</p><p></p><p></p><p></p><p>94 + 94 is less beneficial than 188, but only to an extent (as I discussed above, you can make it effectively 188 for any spells where you double up on your spell selection). </p><p></p><p>You mentioned in your previous post that you like the idea of sorcery and wizardry being fundamentally different, but if I were a player in your game I would wonder why a 5e-multiclass Sor/Wiz can apply metamagic to a spell prepared from a spellbook, while an AD&D-multiclass can't. </p><p></p><p></p><p></p><p>I wouldn't put it that way, but fair enough.</p><p></p><p></p><p>EDIT:</p><p>I also don't think a lack of synergy prevents power gaming, insomuch as it makes certain combos less interesting/appealing. For example, I could make a Druid / Necro (there's an interesting backstory!) in your game. He'd be the ultimate master of minions. He could use all of his wiz slots (3rd level+) to create undead and use his druid slots (3rd level+) to Conjure Animals. If he goes Moon Druid (and why not) he's darn difficult to kill even if you can somehow reach him. A one PC army.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 7022329, member: 53980"] I still use the Wizard 20 as my baseline. However, I want to also make certain that I don't invalidate other possible builds (such as Cl 11 / Wiz 9). Obviously they won't be perfectly balanced against each other, but I do want to make sure that they're all valid choices. Essentially, I want them to all be in the same ballpark. Since some of my players would best be described as casual, it's important to me that I avoid introducing trap choices. You could build a Sor/Wiz who does effectively have his slots lumped together. Just take the same spells from both classes. Obviously you won't want to do this for ALL of your spells, but it would be well worth it for the good ones (such as Shield and Polymorph). That's what I would do. An EK/Sor/Wiz would basically never have to worry about running out of Shield spells. Bard is also a good option for this sort of thing, since Magical Secrets allows them to cherry pick spells off of other spell lists. 94 + 94 is less beneficial than 188, but only to an extent (as I discussed above, you can make it effectively 188 for any spells where you double up on your spell selection). You mentioned in your previous post that you like the idea of sorcery and wizardry being fundamentally different, but if I were a player in your game I would wonder why a 5e-multiclass Sor/Wiz can apply metamagic to a spell prepared from a spellbook, while an AD&D-multiclass can't. I wouldn't put it that way, but fair enough. EDIT: I also don't think a lack of synergy prevents power gaming, insomuch as it makes certain combos less interesting/appealing. For example, I could make a Druid / Necro (there's an interesting backstory!) in your game. He'd be the ultimate master of minions. He could use all of his wiz slots (3rd level+) to create undead and use his druid slots (3rd level+) to Conjure Animals. If he goes Moon Druid (and why not) he's darn difficult to kill even if you can somehow reach him. A one PC army. [/QUOTE]
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Proposal: Fighter/mage/thief: quick and dirty concurrent multiclassing/gestalt rules
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