Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Proposal: Fighter/mage/thief: quick and dirty concurrent multiclassing/gestalt rules
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FormerlyHemlock" data-source="post: 7022895" data-attributes="member: 6787650"><p>I would use it as a 5th level spell in any situation where I was worried about death more than my profit margin. E.g. I have to invade a Mind Flayer dungeon. Boy, it sure would be nice to have an Earth Elemental who could scout for me without taking up my concentration. By Planar Binding the elemental in advance, I can have an Earth Elemental <em>and</em> a stinking cloud to give the earth elemental advantage and also incapacitate any mind flayers. Or maybe I just want to have an Earth Elemental (via Planar Binding) and a Fire Elemental at the same time.</p><p></p><p>Spending a thousand gold pieces is better than getting killed.</p><p></p><p>(Also, Wall of Force is not to be sneezed at, despite having nothing to do with minionmancy.)</p><p></p><p>Still, I agree with your main point, that 11th level is where Planar Binding really pulls ahead. I don't think it matters in practice because either minionmancer has more minions than he can shake a stick at, all the time. In my experience Necromancers don't usually bother with more than a dozen skeletons at once unless they are on an active war footing--the same scenario where you'd use Planar Binding despite the cost.</p><p></p><p>I don't agree that the Necro/Druid is clearly superior before 85,000 XP (which is what I assume you meant by "11th level"). I think you probably aren't using your undead to their full potential. Let's take 50,000 XP as an arbitrary measurement point. At that point, the Necro/Druid has 38 + 7 spell points as a Necromancer 7 (maxes out at 40 skeletons) and 38 spell points as a Moon Druid 7, which will let him conjure 8 CR 1/4 animals. The pure Necromancer has 57 + 9 spell points, which means he maxes out at 70 skeletons, and his skeletons do an extra +1 damage and have 2 extra HP.</p><p></p><p>Which is tougher, 40 AC 16 skeletons (scale mail) with 20 HP apiece doing (longbows) d8 + 5 damage, plus 8 AC 14 giant poisonous snakes with 11 HP doing d4+4+3d6 damage; or 70 AC 16 skeletons with 22 HP apiece doing d8 + 6 damage? 888 HP doing 567 damage (mod hit percentage/saving throw rate), or 1540 HP doing 735 damage (mod hit percentage)?</p><p></p><p>I haven't even gotten into things like Stinking Cloud combos, nets, and caltrops.</p><p></p><p>If you play with spell slots instead of spell points, it comes out as 44 skeletons for the pure Necromancer (968 HP doing 462 damage) vs. 22 skeletons and 8 snakes (528 HP doing 395 damage). No change to the conclusion: pure necro is still better at minionmancy.</p><p></p><p></p><p></p><p>I assure you that I'm not missing anything. You're just underestimating the pure Necromancer, and perhaps overestimating Conjure Animals. The Necro/Druid doesn't begin to beat the pure necro at his own game. What he <em>can</em> do is whistle up a horde of animals on the fly (1 action), which makes him better at reacting to trouble he didn't anticipate.</p><p></p><p></p><p></p><p>I think I've shown why this isn't true. By 50,000 XP, the Necro/Druid will generally have fewer minions and more druid spells--he can have a skeleton army <em>and</em> cast Pass Without Trace to smuggle it into places at +10 to Stealth. (Also, wildshape.) The Necromancer will have a bigger, tougher army and more powerful wizard spells. I'm not saying 50,000 XP is the first point at which the Necromancer pulls ahead; it's just a random counterexample to your "not before 11th level" claim. If I had to guess I'd guesstimate that the pure necro is probably already ahead by 7th level, especially when you consider that he can up-armor and equip his skeletons and zombies in a way that cannot be done for conjured animals, but I haven't done the math to know for sure.</p><p></p><p>I'm not in the least worried about the pure Necromancer losing his niche to Necro/Druids.</p><p></p><p></p><p></p><p>Sure, I know that. If I didn't want to be having this conversation, I wouldn't be. My "really going to make me" remark was levity, not genuine bitterness.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 7022895, member: 6787650"] I would use it as a 5th level spell in any situation where I was worried about death more than my profit margin. E.g. I have to invade a Mind Flayer dungeon. Boy, it sure would be nice to have an Earth Elemental who could scout for me without taking up my concentration. By Planar Binding the elemental in advance, I can have an Earth Elemental [I]and[/I] a stinking cloud to give the earth elemental advantage and also incapacitate any mind flayers. Or maybe I just want to have an Earth Elemental (via Planar Binding) and a Fire Elemental at the same time. Spending a thousand gold pieces is better than getting killed. (Also, Wall of Force is not to be sneezed at, despite having nothing to do with minionmancy.) Still, I agree with your main point, that 11th level is where Planar Binding really pulls ahead. I don't think it matters in practice because either minionmancer has more minions than he can shake a stick at, all the time. In my experience Necromancers don't usually bother with more than a dozen skeletons at once unless they are on an active war footing--the same scenario where you'd use Planar Binding despite the cost. I don't agree that the Necro/Druid is clearly superior before 85,000 XP (which is what I assume you meant by "11th level"). I think you probably aren't using your undead to their full potential. Let's take 50,000 XP as an arbitrary measurement point. At that point, the Necro/Druid has 38 + 7 spell points as a Necromancer 7 (maxes out at 40 skeletons) and 38 spell points as a Moon Druid 7, which will let him conjure 8 CR 1/4 animals. The pure Necromancer has 57 + 9 spell points, which means he maxes out at 70 skeletons, and his skeletons do an extra +1 damage and have 2 extra HP. Which is tougher, 40 AC 16 skeletons (scale mail) with 20 HP apiece doing (longbows) d8 + 5 damage, plus 8 AC 14 giant poisonous snakes with 11 HP doing d4+4+3d6 damage; or 70 AC 16 skeletons with 22 HP apiece doing d8 + 6 damage? 888 HP doing 567 damage (mod hit percentage/saving throw rate), or 1540 HP doing 735 damage (mod hit percentage)? I haven't even gotten into things like Stinking Cloud combos, nets, and caltrops. If you play with spell slots instead of spell points, it comes out as 44 skeletons for the pure Necromancer (968 HP doing 462 damage) vs. 22 skeletons and 8 snakes (528 HP doing 395 damage). No change to the conclusion: pure necro is still better at minionmancy. I assure you that I'm not missing anything. You're just underestimating the pure Necromancer, and perhaps overestimating Conjure Animals. The Necro/Druid doesn't begin to beat the pure necro at his own game. What he [I]can[/I] do is whistle up a horde of animals on the fly (1 action), which makes him better at reacting to trouble he didn't anticipate. I think I've shown why this isn't true. By 50,000 XP, the Necro/Druid will generally have fewer minions and more druid spells--he can have a skeleton army [I]and[/I] cast Pass Without Trace to smuggle it into places at +10 to Stealth. (Also, wildshape.) The Necromancer will have a bigger, tougher army and more powerful wizard spells. I'm not saying 50,000 XP is the first point at which the Necromancer pulls ahead; it's just a random counterexample to your "not before 11th level" claim. If I had to guess I'd guesstimate that the pure necro is probably already ahead by 7th level, especially when you consider that he can up-armor and equip his skeletons and zombies in a way that cannot be done for conjured animals, but I haven't done the math to know for sure. I'm not in the least worried about the pure Necromancer losing his niche to Necro/Druids. Sure, I know that. If I didn't want to be having this conversation, I wouldn't be. My "really going to make me" remark was levity, not genuine bitterness. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Proposal: Fighter/mage/thief: quick and dirty concurrent multiclassing/gestalt rules
Top