Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Proposal: Fighter/mage/thief: quick and dirty concurrent multiclassing/gestalt rules
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="guachi" data-source="post: 7023108" data-attributes="member: 6785802"><p>I've decided to implement variations of this rule in my campaign.</p><p></p><p>I'm running a campaign in Mystara and I wanted a bit of the BECMI feel with race as class for the elves so I mandated that any elf had to be a spell caster of some kind. That's not particularly restricting given the large numbers of casters. So, for example, an elf fighter had to choose Eldritch Knight.</p><p></p><p>The PCs are third level and after reading this thread I gave the option to the elf fighter to be a fighter/magic-user multi class like described in this thread.</p><p></p><p>I altered the XP to 2.5x normal to advance and I think it works well. For example, when the single class hits level 11 the multi class hits level 8 (exactly) and the same for 9/13. </p><p></p><p>When the multi class dings level 1 and 2, the single class is level 1 & 2 (though obviously hit level 2 earlier). The rest of the progression is 2 multi class levels for every 3 single class levels.</p><p></p><p>The multi class PC maintains some competitiveness until he hits level 5 at which point the single class PC is level 6.25 (80%) and then falls further and further behind until he bottoms out at (2/3) the single class PC at, like, level 11 for the multi class and then claws back to 70% by the time the single class is at level 20 at the multi class is level 14.</p><p></p><p>I don't think this is bad because even as the multi class falls behind (at one point the single class is level 8 and the multi class is still level 5, though about to hit 6) at least he is level five with all the important level five features. And a level 5 PC can be pretty happy with two attacks and fire ball to fall back on and not feel like he's missing out on anything.</p></blockquote><p></p>
[QUOTE="guachi, post: 7023108, member: 6785802"] I've decided to implement variations of this rule in my campaign. I'm running a campaign in Mystara and I wanted a bit of the BECMI feel with race as class for the elves so I mandated that any elf had to be a spell caster of some kind. That's not particularly restricting given the large numbers of casters. So, for example, an elf fighter had to choose Eldritch Knight. The PCs are third level and after reading this thread I gave the option to the elf fighter to be a fighter/magic-user multi class like described in this thread. I altered the XP to 2.5x normal to advance and I think it works well. For example, when the single class hits level 11 the multi class hits level 8 (exactly) and the same for 9/13. When the multi class dings level 1 and 2, the single class is level 1 & 2 (though obviously hit level 2 earlier). The rest of the progression is 2 multi class levels for every 3 single class levels. The multi class PC maintains some competitiveness until he hits level 5 at which point the single class PC is level 6.25 (80%) and then falls further and further behind until he bottoms out at (2/3) the single class PC at, like, level 11 for the multi class and then claws back to 70% by the time the single class is at level 20 at the multi class is level 14. I don't think this is bad because even as the multi class falls behind (at one point the single class is level 8 and the multi class is still level 5, though about to hit 6) at least he is level five with all the important level five features. And a level 5 PC can be pretty happy with two attacks and fire ball to fall back on and not feel like he's missing out on anything. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Proposal: Fighter/mage/thief: quick and dirty concurrent multiclassing/gestalt rules
Top