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Proposal: Fighter/mage/thief: quick and dirty concurrent multiclassing/gestalt rules
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<blockquote data-quote="Fanaelialae" data-source="post: 7025845" data-attributes="member: 53980"><p>There's a reason that <em>optimizers</em> don't do it. But I've played with guys who have a lot of different play styles, including those who value concept over efficacy. That kind of player would go 10/10 on a C/D without hesitation, assuming it's how they envision the character.</p><p></p><p></p><p></p><p>A single classed character should generally be more powerful than a multiclassed character IMO. (Obviously if level dipping is involved, the multiclass might be significantly more potent, but that's irrelevant to the topic at hand.) A multiclass character has more breadth whereas the single classed character has greater depth. If you give the multiclass both breadth and depth, then you're unlikely to see many single-classed characters (outside of concept characters) because at that point multiclassed characters are flat out better.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 7025845, member: 53980"] There's a reason that [I]optimizers[/I] don't do it. But I've played with guys who have a lot of different play styles, including those who value concept over efficacy. That kind of player would go 10/10 on a C/D without hesitation, assuming it's how they envision the character. A single classed character should generally be more powerful than a multiclassed character IMO. (Obviously if level dipping is involved, the multiclass might be significantly more potent, but that's irrelevant to the topic at hand.) A multiclass character has more breadth whereas the single classed character has greater depth. If you give the multiclass both breadth and depth, then you're unlikely to see many single-classed characters (outside of concept characters) because at that point multiclassed characters are flat out better. [/QUOTE]
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Proposal: Fighter/mage/thief: quick and dirty concurrent multiclassing/gestalt rules
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