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Proposal: Fighter/mage/thief: quick and dirty concurrent multiclassing/gestalt rules
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<blockquote data-quote="Fanaelialae" data-source="post: 7026486" data-attributes="member: 53980"><p>Actually, I said "...from the point of view...". Didn't we just have a discussion in this very thread about how you look at things like an optimizer (this coming from you, not me)? I was pointing out both options being bad was merely your subjective opinion. The optimizer part wasn't intended in a pejorative sense, and it seems perfectly reasonable to me that an optimizer wouldn't play a bad option, though I suppose they might in individual instances. It would, however, be an atypical characterization of that play style.</p><p></p><p></p><p></p><p>I disagree.</p><p></p><p>He's pretty darn mad in my book. He needs a good Str and Int, and wants a good Con and at least a 14 Dex. </p><p></p><p>The hybrid sacrifices flexibility in leveling. He's locked in to his progression. The multiclassed character can grow in whatever lopsided progression he desires. Additionally, the hybrid will have 25% less hit dice and a lower proficiency bonus. That's hardly nothing.</p><p></p><p></p><p></p><p>As I've shown before in this thread, it is not double ASIs. A two class hybrid gets one more ASI over 20 levels. Which is no different than playing variant human.</p><p></p><p></p><p></p><p>I don't consider Cleric11/Druid9 to be a trap option, you do. What I don't want to do is turn it into a trap option by giving the hybrid a ton more spell slots than the multiclassed, at which point the multiclass really would be a trap. It might work in your system due to the lack of synergy, but remember that one of my goals is to preserve synergy. As such, my hybrids need alternative limitations.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 7026486, member: 53980"] Actually, I said "...from the point of view...". Didn't we just have a discussion in this very thread about how you look at things like an optimizer (this coming from you, not me)? I was pointing out both options being bad was merely your subjective opinion. The optimizer part wasn't intended in a pejorative sense, and it seems perfectly reasonable to me that an optimizer wouldn't play a bad option, though I suppose they might in individual instances. It would, however, be an atypical characterization of that play style. I disagree. He's pretty darn mad in my book. He needs a good Str and Int, and wants a good Con and at least a 14 Dex. The hybrid sacrifices flexibility in leveling. He's locked in to his progression. The multiclassed character can grow in whatever lopsided progression he desires. Additionally, the hybrid will have 25% less hit dice and a lower proficiency bonus. That's hardly nothing. As I've shown before in this thread, it is not double ASIs. A two class hybrid gets one more ASI over 20 levels. Which is no different than playing variant human. I don't consider Cleric11/Druid9 to be a trap option, you do. What I don't want to do is turn it into a trap option by giving the hybrid a ton more spell slots than the multiclassed, at which point the multiclass really would be a trap. It might work in your system due to the lack of synergy, but remember that one of my goals is to preserve synergy. As such, my hybrids need alternative limitations. [/QUOTE]
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Proposal: Fighter/mage/thief: quick and dirty concurrent multiclassing/gestalt rules
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