JoeNotCharles
First Post
Every time somebody makes a proposal with one small contentious element, we debate it for a while and then everyone stops posting and the thread falls off the front page. Meanwhile all the non-contentious parts could have passed easily. The worst example is the Minotaur article, but it's happened for LOTS of other proposals too. Even a lot of non-controversial proposals don't get action for weeks because judges put them aside to look at later and then forget about the thread.
I think this is a fundamental problem in our system: everything grinds to a halt without the dedication of judges to keep going back through the archives to find the proposals that are still open and prod people into voting.
So, I propose that we change the rules for new material to the following:
This still gives a window to identify and exclude problematic material, but now if the judges sit on their hands and don't vote, it doesn't tie up options that players may want to use. And it gives judges that are worried about letting in items that are too strong more incentive to vote.
I think this is a fundamental problem in our system: everything grinds to a halt without the dedication of judges to keep going back through the archives to find the proposals that are still open and prod people into voting.
So, I propose that we change the rules for new material to the following:
New material published by Wizards of the Coast is automatically adopted as printed unless someone makes a proposal to exclude or amend it. The time of adoption is:
- for printed books, 3 months after publication
- for Dragon and Dungeon articles, 3 months after the full issue download is made available
- for errata, as soon as it is published
New material from third-party sources can be proposed and voted on as usual.
This still gives a window to identify and exclude problematic material, but now if the judges sit on their hands and don't vote, it doesn't tie up options that players may want to use. And it gives judges that are worried about letting in items that are too strong more incentive to vote.