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Living Worlds
Living 4th Edition
Proposal: Fix the proposal system
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<blockquote data-quote="covaithe" data-source="post: 4887294" data-attributes="member: 46559"><p>I'm kind of conflicted about this. </p><p></p><p>On the one hand, it would act to reduce the number of proposals in play, which would be a Good Thing. The proposal system was never designed to cope with the sheer volume of material that WotC are producing. It worked well enough for LEW, where the content that could be considered was severely restricted; the vast majority of proposals were for homebrew content. But here, where every month there are two or three new releases that someone is sure to want something from... I didn't anticipate that people would be so eager to bring so much new stuff in so quickly. </p><p></p><p>On the other hand, opening the floodgates entirely to new material pretty much ensures that broken content is going to get in. It helps a bit to put in a clause that says that anyone (I assume you don't mean just judges, but anyone at all) can make a proposal to prevent something new from going in, but there will surely be misses. Some obscure item in AV2, which when combined with that one feat from Dragon 982343835, turns out to be really powerful. KenHood argues that our players are well-intentioned. I believe this, but our players also want their characters to be powerful, within the rules. I want my characters to be powerful. Sooner or later, someone is going to cross a line, and then there will have to be a conversation about whether or not to nerf their character. It will be painful and divisive and will generally suck. That conversation is more likely to happen under this proposal than under our current system, IMO. </p><p></p><p>So, yeah. Conflicted.</p></blockquote><p></p>
[QUOTE="covaithe, post: 4887294, member: 46559"] I'm kind of conflicted about this. On the one hand, it would act to reduce the number of proposals in play, which would be a Good Thing. The proposal system was never designed to cope with the sheer volume of material that WotC are producing. It worked well enough for LEW, where the content that could be considered was severely restricted; the vast majority of proposals were for homebrew content. But here, where every month there are two or three new releases that someone is sure to want something from... I didn't anticipate that people would be so eager to bring so much new stuff in so quickly. On the other hand, opening the floodgates entirely to new material pretty much ensures that broken content is going to get in. It helps a bit to put in a clause that says that anyone (I assume you don't mean just judges, but anyone at all) can make a proposal to prevent something new from going in, but there will surely be misses. Some obscure item in AV2, which when combined with that one feat from Dragon 982343835, turns out to be really powerful. KenHood argues that our players are well-intentioned. I believe this, but our players also want their characters to be powerful, within the rules. I want my characters to be powerful. Sooner or later, someone is going to cross a line, and then there will have to be a conversation about whether or not to nerf their character. It will be painful and divisive and will generally suck. That conversation is more likely to happen under this proposal than under our current system, IMO. So, yeah. Conflicted. [/QUOTE]
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