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Living Worlds
Living 4th Edition
Proposal: Item Rarity
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<blockquote data-quote="Iron Sky" data-source="post: 5744639" data-attributes="member: 60965"><p>We haven't been using item rarity, but it's been a rough consensus thing, no actual rule decision/proposal for it that I can find. Here's what I propose:</p><p></p><p><strong>A</strong>. Ignore item rarity changes entirely. (All our DMs/judges are already doing this)</p><p><strong>B</strong>. Remove item daily limits with the limitation that any item can only be used once per day. For example, no quiver of +1 frost swords or whatever so you can spam the daily power over and over. (Most DMs are already using this)</p><p><strong>C</strong>. Optionally, should we put restriction <strong>B</strong> in play for items with encounter powers? I don't know if there are any exploitable encounter powers, but as characters are starting to hit paragon, the possibility of buying a pile of level 1 items just for their encounter/daily powers is getting closer to possibility.</p><p></p><p>Judges?</p></blockquote><p></p>
[QUOTE="Iron Sky, post: 5744639, member: 60965"] We haven't been using item rarity, but it's been a rough consensus thing, no actual rule decision/proposal for it that I can find. Here's what I propose: [B]A[/B]. Ignore item rarity changes entirely. (All our DMs/judges are already doing this) [B]B[/B]. Remove item daily limits with the limitation that any item can only be used once per day. For example, no quiver of +1 frost swords or whatever so you can spam the daily power over and over. (Most DMs are already using this) [B]C[/B]. Optionally, should we put restriction [B]B[/B] in play for items with encounter powers? I don't know if there are any exploitable encounter powers, but as characters are starting to hit paragon, the possibility of buying a pile of level 1 items just for their encounter/daily powers is getting closer to possibility. Judges? [/QUOTE]
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