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Living 4th Edition
Proposal: Item Rarity
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<blockquote data-quote="Iron Sky" data-source="post: 5745003" data-attributes="member: 60965"><p>Here's a hypothetical example of daily item abuse:</p><p></p><p>A high-paragon Artful Dodger Rogue buys a bag full of +1 Vanguard Daggers for which he paid as much as a low paragon item. Since he has the Fast Hands Thievery skill power, he can pretty much draw them for free. He's losing 2 or 3 to hit when he uses them, but since he's optimized and hits on a 2 most of the time anyway, he's not too worried. So, several times a combat, he charges and uses a dagger's daily power to give all his allies +1 to hit and +7 damage for a round (especially effective for the Twin-Strike Ranger and Blaster Mage who regularly make 3+ attack rolls a round).</p><p></p><p>A mid-high paragon character might get a dozen +1 Weapons of Speed to get an extra minor-action RBA every round for a whole combat.</p><p></p><p>As you say, it's not an issue yet, but if the potential for abuse is known and the issue is on the table now, why not address it now?</p><p></p><p>I like WEContact's idea so I'll restate the proposal in parts so Judges can vote on them separately:</p><p></p><p><strong>A</strong>. Item rarity rules will not be used. In modern 4e terms, <em>all</em> magic items are Common, functioning as magic items have for the rest of the game's history.</p><p></p><p><strong>B</strong>. Item daily power limits are removed, as they are in the most current 4e RAW rules.</p><p></p><p><strong>C</strong>. A specific item power can only be used once per day (for daily powers) or once per encounter (for encounter powers) no matter how many copies of that item you have. Characters who use a weapon or implement in each hand with the same enchantment may instead use that enchantment's power twice per encounter/day as appropriate. (Taken verbatim from WEContact's post).</p></blockquote><p></p>
[QUOTE="Iron Sky, post: 5745003, member: 60965"] Here's a hypothetical example of daily item abuse: A high-paragon Artful Dodger Rogue buys a bag full of +1 Vanguard Daggers for which he paid as much as a low paragon item. Since he has the Fast Hands Thievery skill power, he can pretty much draw them for free. He's losing 2 or 3 to hit when he uses them, but since he's optimized and hits on a 2 most of the time anyway, he's not too worried. So, several times a combat, he charges and uses a dagger's daily power to give all his allies +1 to hit and +7 damage for a round (especially effective for the Twin-Strike Ranger and Blaster Mage who regularly make 3+ attack rolls a round). A mid-high paragon character might get a dozen +1 Weapons of Speed to get an extra minor-action RBA every round for a whole combat. As you say, it's not an issue yet, but if the potential for abuse is known and the issue is on the table now, why not address it now? I like WEContact's idea so I'll restate the proposal in parts so Judges can vote on them separately: [B]A[/B]. Item rarity rules will not be used. In modern 4e terms, [I]all[/I] magic items are Common, functioning as magic items have for the rest of the game's history. [B]B[/B]. Item daily power limits are removed, as they are in the most current 4e RAW rules. [B]C[/B]. A specific item power can only be used once per day (for daily powers) or once per encounter (for encounter powers) no matter how many copies of that item you have. Characters who use a weapon or implement in each hand with the same enchantment may instead use that enchantment's power twice per encounter/day as appropriate. (Taken verbatim from WEContact's post). [/QUOTE]
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Proposal: Item Rarity
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