I agree, this would be the best course of action. I still would like to suggest that if we vote about allowing PvP, this form of PvP should be none lethal since otherwise it could create player enmity, which we all want to avoid.Covaithe said:Maybe the best way for us to deal with that is an outright ban on PvP, but I still feel that a proposal isn't quite the right way to handle this kind of social contract issue. What if it were a poll?
I'm sorry outright banning it to me means you're limiting characters based on a game mechanic you don't want in a setting... to me that's taking away what could at some point be exactly what someones character concept would do in a given situation... I mean if people can't have the foresight not abuse it.. they should go to another game because in a system like this fighting is only one small aspect of a MUCH greater game base plus there are many many other ways of being evil rather than rolling another player... BUT.... I'm just saying ruling it out entirely is placing a limitation that definitely puts playing an evil character at a pretty decent disadvantage IMHO....
Rathan said:I'm sorry outright banning it to me means you're limiting characters based on a game mechanic you don't want in a setting... to me that's taking away what could at some point be exactly what someones character concept would do in a given situation... I mean if people can't have the foresight not abuse it.. they should go to another game because in a system like this fighting is only one small aspect of a MUCH greater game base plus there are many many other ways of being evil rather than rolling another player... BUT.... I'm just saying ruling it out entirely is placing a limitation that definitely puts playing an evil character at a pretty decent disadvantage IMHO....

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.