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Living Worlds
Living 4th Edition
Proposal: Remove the magic item penalty for new characters
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<blockquote data-quote="TwoHeadsBarking" data-source="post: 4954477" data-attributes="member: 82251"><p>Well, paying the 500 gp at level 2 is pretty harsh. For example, I think our characters in RotFL are just about to level. If Ikni died, she'd have to sell her sword to pay for her resurrection, and even then she'd have to hope Lauto would pay full price rather than the standard 20%. If Haruka dies, she'll need to take out a significant loan in order to come back, one which she will be paying off for quite some time. The financially crippling death penalty is an excellent incentive to not die, you know, if you needed one. But I don't think it should be the standard here.</p><p></p><p>What if your original character didn't die? What if you're just tired of him/her, or what if you want to change something the overhaul doesn't allow? Why should you have to pay the resurrection tax for turning a warlord/wizard multiclass into a swordmage?</p><p></p><p>Under the current system, a new level 2 character comes into play with 100 gold. That means they gained no wealth in their theoretical adventures from level 1 to level 2. That doesn't seem right.</p></blockquote><p></p>
[QUOTE="TwoHeadsBarking, post: 4954477, member: 82251"] Well, paying the 500 gp at level 2 is pretty harsh. For example, I think our characters in RotFL are just about to level. If Ikni died, she'd have to sell her sword to pay for her resurrection, and even then she'd have to hope Lauto would pay full price rather than the standard 20%. If Haruka dies, she'll need to take out a significant loan in order to come back, one which she will be paying off for quite some time. The financially crippling death penalty is an excellent incentive to not die, you know, if you needed one. But I don't think it should be the standard here. What if your original character didn't die? What if you're just tired of him/her, or what if you want to change something the overhaul doesn't allow? Why should you have to pay the resurrection tax for turning a warlord/wizard multiclass into a swordmage? Under the current system, a new level 2 character comes into play with 100 gold. That means they gained no wealth in their theoretical adventures from level 1 to level 2. That doesn't seem right. [/QUOTE]
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Proposal: Remove the magic item penalty for new characters
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