Well maybe they do have more 'bang, but most of my non-themed characters (IE fire mage) don't have these kind of feats until late heroic or paragon. I know if we change this to a free feat, Ts'iri's 5th level one wouldn't be an expertise feat. Maybe I'm just wierd.Adding the +1 to hit at the low levels is problematic enough, that's why I liked the +1 at 5th/15th/25th, not at 1st. As I said elec, there's a smaller portion who would rather use their feats for other purposes, but like the Iron Armbands of Power/Bracers of Archery, this flavorless feat is the best bang for your buck for most PC's.
Guys, people taking expertise feats leading to "less diverse characters" is just a fact. It's not a problem that is solved by giving a new feat: the problem is the expertise feats. Regardless of your character, you will be more effective in battle with one of those feats. This issue will be the exact same no matter how you give out feats: people will still gravitate toward something that is always better than any other option. Check out any melee character's arm slot, for example.
As stated above, I would be against banning expertise feats until level 5 because that effectively means that level 1-4 characters have -1 to hit. I also disagree with some of the characterizations in that spreadsheet.![]()