ryryguy
First Post
I've added two new regions to the wiki:
Valhyr (as described by Don Incognito in the Manual of the Planes proposal thread)
Surtyr (the northlands of Ea)
I don't think I need a proposal for these - you can add stuff to the setting more or less freely, no?
But I assume I need a proposal for regional benefits associated with these new places. I added the proposed benefits to the character creation page... and here they are:
PS -
I also added some recommended PHB2 backgrounds to the regional entries on the page, since these are now allowed. I wonder if the existing regional benefits are a bit weak compared to the PHB2 backgrounds. They seem that way to me. If people end up neglecting the regional backgrounds in favor of the general one, that'd be a bit of a shame. Maybe we should consider beefing up the regional benefits a bit? Like, picking one skill where you can choose either a +2 or gaining it as a class skill, plus one more weak but flavorful benefit? Instead of the flat +1 and weak benefit that is currently there. Well, I guess that's a subject for another proposal.
Valhyr (as described by Don Incognito in the Manual of the Planes proposal thread)
Surtyr (the northlands of Ea)
I don't think I need a proposal for these - you can add stuff to the setting more or less freely, no?
But I assume I need a proposal for regional benefits associated with these new places. I added the proposed benefits to the character creation page... and here they are:
Valhyr: Regional Benefit said:+1 to Endurance: Valhyr's harsh climate breeds hardy folk. The skalds of the Frozen Continent bring brave deeds to life through song and story; Valhyri also receive a +1 bonus to saving throws against fear effects.
The Seaborn: Regional Benefit said:+1 to Endurance: life on a refugee ship is very tough. The Seaborn also receive +4 to any Athletics checks when on a ship, sailboat or other seafaring vessel when it's in the water.
Surtyr: Regional Benefit said:+1 to Nature: Most folk of Surtyr make their living off the land; even those that do not must learn the ways of the rugged terrain or perish. They also gain a +4 to Endurance checks made to endure extreme weather conditions.
PS -
I also added some recommended PHB2 backgrounds to the regional entries on the page, since these are now allowed. I wonder if the existing regional benefits are a bit weak compared to the PHB2 backgrounds. They seem that way to me. If people end up neglecting the regional backgrounds in favor of the general one, that'd be a bit of a shame. Maybe we should consider beefing up the regional benefits a bit? Like, picking one skill where you can choose either a +2 or gaining it as a class skill, plus one more weak but flavorful benefit? Instead of the flat +1 and weak benefit that is currently there. Well, I guess that's a subject for another proposal.
