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Proposed Changes to Redeeming Light/Right of Domain/Corruption/Mind Thief
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<blockquote data-quote="Zappo" data-source="post: 93901" data-attributes="member: 633"><p>Seeing that in the new rules there is a much, much, much vaster difference in power between tiers, clearly it would be insane for a Thug/Gang Boss to face a high-ranking Dark. Even one tier above yours means that you're going to have a tough fight, let alone two or more.</p><p></p><p>I would find some way to spread the possibility of acquiring MT/RD through Light/Dark tiers instead of getting it all at one tier. That way, the negative effect of dropping a tier is reduced, and you can start gaining styles/locations immediately and gradually. Of course, a few balance tweaks would be needed, but you get the idea. Maybe something like every tier after the 2nd gives you one "slot".</p><p></p><p>This would require a new way to fill those slots, tho'. Some random brain currents:</p><p></p><p>- could give the chance whenever the fight is won with a multi-hit move ("special move finish" <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" />), which also means that, even though you have the possibility, it's rather hard to gain a stolen style/location at low tiers, but it becomes easier later on. Thus making the spread similar to what the current spread would be if people accepted RL/CO fights, though smoother.</p><p>- could give the chance whenever the fight is won (too easy)</p></blockquote><p></p>
[QUOTE="Zappo, post: 93901, member: 633"] Seeing that in the new rules there is a much, much, much vaster difference in power between tiers, clearly it would be insane for a Thug/Gang Boss to face a high-ranking Dark. Even one tier above yours means that you're going to have a tough fight, let alone two or more. I would find some way to spread the possibility of acquiring MT/RD through Light/Dark tiers instead of getting it all at one tier. That way, the negative effect of dropping a tier is reduced, and you can start gaining styles/locations immediately and gradually. Of course, a few balance tweaks would be needed, but you get the idea. Maybe something like every tier after the 2nd gives you one "slot". This would require a new way to fill those slots, tho'. Some random brain currents: - could give the chance whenever the fight is won with a multi-hit move ("special move finish" ;)), which also means that, even though you have the possibility, it's rather hard to gain a stolen style/location at low tiers, but it becomes easier later on. Thus making the spread similar to what the current spread would be if people accepted RL/CO fights, though smoother. - could give the chance whenever the fight is won (too easy) [/QUOTE]
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