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<blockquote data-quote="HRSegovia" data-source="post: 6225577" data-attributes="member: 99950"><p>I pondered on this for a while. It was a delicate line to tread. I felt, since it was a simple checkbox, it served as the perfect reminder (seen as how Alert would be sitting WAY OVER in the Feats, Features, and Ability Increase box but has an immediate affect on game content. Sure there are many things that could fit that description but it didn't interfere with anything major. I mean, along those lines, why have the Ability Increase Boxes either, right? It made sense. Other things that made sense but could have stayed off were the Disadvantage and Speed Adjust for armor. All three served as too important a reminder to leave to the player. Having it on the sheet, the player does not have to worry about remembering it, it's there. And most of all, unlike Action Surge or Second Wind, it applies to EVERYONE - anyone can take the feat. So it was general enough to include.</p><p></p><p>Everything else is just intuitive or has a place (Such as Combat features). Additionally, if I left them off, there would not be enough room in Combat Features to fit Alert, Disadvantage, and Speed Adjust, and STILL have room for things like Action Surge, Second Wind, Sneak Attack, etc.</p><p></p><p>It just seemed to work way too well without infringing on the freeform policy TOO much.</p><p></p><p>In Retrospect, I could remove it... you ARE correct, but:</p><p>1) The reasons explained above are why it's there</p><p>and</p><p>2) Would removing it spare anything since the space it occupies is only for init and will spare no space for anything else?</p></blockquote><p></p>
[QUOTE="HRSegovia, post: 6225577, member: 99950"] I pondered on this for a while. It was a delicate line to tread. I felt, since it was a simple checkbox, it served as the perfect reminder (seen as how Alert would be sitting WAY OVER in the Feats, Features, and Ability Increase box but has an immediate affect on game content. Sure there are many things that could fit that description but it didn't interfere with anything major. I mean, along those lines, why have the Ability Increase Boxes either, right? It made sense. Other things that made sense but could have stayed off were the Disadvantage and Speed Adjust for armor. All three served as too important a reminder to leave to the player. Having it on the sheet, the player does not have to worry about remembering it, it's there. And most of all, unlike Action Surge or Second Wind, it applies to EVERYONE - anyone can take the feat. So it was general enough to include. Everything else is just intuitive or has a place (Such as Combat features). Additionally, if I left them off, there would not be enough room in Combat Features to fit Alert, Disadvantage, and Speed Adjust, and STILL have room for things like Action Surge, Second Wind, Sneak Attack, etc. It just seemed to work way too well without infringing on the freeform policy TOO much. In Retrospect, I could remove it... you ARE correct, but: 1) The reasons explained above are why it's there and 2) Would removing it spare anything since the space it occupies is only for init and will spare no space for anything else? [/QUOTE]
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