Here are two ideas for my game I'm considering implimenting in order to speed things up and help my players get into the game more:
1) Backwards Screen: I have a very nice DM screen I bought a while back, but I hardly ever use it. Sure, I roll behind it, but I almost never have to look at the tables. I know the rules too well. On the other hand, my players know jack about the rules and constantly forget about a lot of things they really should know.
Solution: Turn the screen around and have it facing them, so they can use it as reference.
2) Recap: I love combat description, but sometimes it can bog things down a bit. Also, it's easy to forget this is just 6 seconds when it's several minutes between sword swings. It's also really frustrating when players and GM alike feel the need to avoid using OOC terms during play. We dance around subjects like DR, HP, AC, etc, instead of saying what comes naturally.
Solution: During the normal combat round, only use game terms and strict tactical dialogue...no real combat descriptions. Just the facts, mayam. During it all I take notes on what happened, and at the end of each combat round I give a dramatic recap of the actions as if the players were watching a movie.
Sound like good ideas?
1) Backwards Screen: I have a very nice DM screen I bought a while back, but I hardly ever use it. Sure, I roll behind it, but I almost never have to look at the tables. I know the rules too well. On the other hand, my players know jack about the rules and constantly forget about a lot of things they really should know.
Solution: Turn the screen around and have it facing them, so they can use it as reference.
2) Recap: I love combat description, but sometimes it can bog things down a bit. Also, it's easy to forget this is just 6 seconds when it's several minutes between sword swings. It's also really frustrating when players and GM alike feel the need to avoid using OOC terms during play. We dance around subjects like DR, HP, AC, etc, instead of saying what comes naturally.
Solution: During the normal combat round, only use game terms and strict tactical dialogue...no real combat descriptions. Just the facts, mayam. During it all I take notes on what happened, and at the end of each combat round I give a dramatic recap of the actions as if the players were watching a movie.
Sound like good ideas?