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General Tabletop Discussion
*Dungeons & Dragons
Pros and Cons of Kits, Prestige classes and Paragon paths. How 5e should handle it?
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<blockquote data-quote="Sunseeker" data-source="post: 5866579"><p>As someone who visits CharOp boards, but takes them as advice more than rules, I have to say I like them a lot. There are a <em>lot</em> of choices out there, especially in 3.5/Pathfinder hybrid games, and it takes a <em>long</em> time to sort through all that information on your own. Sometimes you want to know: "Is there a step up in rapid shot, because I really like that playstyle." ANd CharOp boards are great places to find that information.</p><p></p><p></p><p>I agree that playing for the sake of number crunching takes a lot of value out of the game. I say this as a WoW player who has a lot of experience with "talent specs" or "Best in Slot" gear. However, it's nice to get help especially when you're new to the game or new to the class on how to avoid many of the bad choices in systems like 3.5/Pathfinder that require a lot of system mastery to know about.</p><p></p><p></p><p>I like doing damage. I know knowing I just shat out 150pts of damage in a single round. That doesn't make my gameplay boring, it doesn't make me a bad roleplayer, and it doesn't bother my table(because we're all powerhouses). Players shouldn't be forced to choose between effective and fun, I find being effective at my class very fun. A lot of people feel the same way.</p><p></p><p>Best idea so far: why don't we let each player decide what they find to be fun, and not design systems that punish people for low system mastery or enjoyment of high numbers.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 5866579"] As someone who visits CharOp boards, but takes them as advice more than rules, I have to say I like them a lot. There are a [I]lot[/I] of choices out there, especially in 3.5/Pathfinder hybrid games, and it takes a [I]long[/I] time to sort through all that information on your own. Sometimes you want to know: "Is there a step up in rapid shot, because I really like that playstyle." ANd CharOp boards are great places to find that information. I agree that playing for the sake of number crunching takes a lot of value out of the game. I say this as a WoW player who has a lot of experience with "talent specs" or "Best in Slot" gear. However, it's nice to get help especially when you're new to the game or new to the class on how to avoid many of the bad choices in systems like 3.5/Pathfinder that require a lot of system mastery to know about. I like doing damage. I know knowing I just shat out 150pts of damage in a single round. That doesn't make my gameplay boring, it doesn't make me a bad roleplayer, and it doesn't bother my table(because we're all powerhouses). Players shouldn't be forced to choose between effective and fun, I find being effective at my class very fun. A lot of people feel the same way. Best idea so far: why don't we let each player decide what they find to be fun, and not design systems that punish people for low system mastery or enjoyment of high numbers. [/QUOTE]
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Community
General Tabletop Discussion
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Pros and Cons of Kits, Prestige classes and Paragon paths. How 5e should handle it?
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