UngeheuerLich
Legend
So discuss:
here is my opinion first. Feel free to disagree:
AdnD had kits. The bard´s handbook was full of differently flavoured bard kits, which allowed even different races to become bards of quite high levels. I really liked them a lot.
When Prestige classes were introduced in 3.0 I also liked them. They were introduced as classes in the DM book for players that earn a certain status. The problem was threefold:
first: prerequisites usually were not fullfilled by players if the DM wanted to reward them with those classes.
second: they were later used to fill holes in the multiclassing system.
third: they were usually narrow and were overpowered in certain situations and useless in others.
paragon paths were a good answer to the problem with prestige classes. With multiclassing and usually no requirements, you could really customize your character. After essentials had a default paragon path for every class, you even traded some assumed class abilities for different, possibly from differen classes.
So in 5e i would like to see themes fullfill the role of kits. And multiclassing should fullfill the role of paragon paths.
Prestige classes could be in. Requirements should usually be simple to fullfill. Like: fighter 1 and rogue 1. Or: fighter or rogue level 5.
Their powers need to be written, that they are useful at all levels.
Just like the powers of the base classes. If a fighter10/mage10 is viable, so should be a fighter2/wizard4/spellsword13.
So a working 3e style multiclass system will be the base of a good prestige class system. Each level of a class must be useful, no matter at which level you take it.
here is my opinion first. Feel free to disagree:
AdnD had kits. The bard´s handbook was full of differently flavoured bard kits, which allowed even different races to become bards of quite high levels. I really liked them a lot.
When Prestige classes were introduced in 3.0 I also liked them. They were introduced as classes in the DM book for players that earn a certain status. The problem was threefold:
first: prerequisites usually were not fullfilled by players if the DM wanted to reward them with those classes.
second: they were later used to fill holes in the multiclassing system.
third: they were usually narrow and were overpowered in certain situations and useless in others.
paragon paths were a good answer to the problem with prestige classes. With multiclassing and usually no requirements, you could really customize your character. After essentials had a default paragon path for every class, you even traded some assumed class abilities for different, possibly from differen classes.
So in 5e i would like to see themes fullfill the role of kits. And multiclassing should fullfill the role of paragon paths.
Prestige classes could be in. Requirements should usually be simple to fullfill. Like: fighter 1 and rogue 1. Or: fighter or rogue level 5.
Their powers need to be written, that they are useful at all levels.
Just like the powers of the base classes. If a fighter10/mage10 is viable, so should be a fighter2/wizard4/spellsword13.
So a working 3e style multiclass system will be the base of a good prestige class system. Each level of a class must be useful, no matter at which level you take it.