Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Pros and Cons of Kits, Prestige classes and Paragon paths. How 5e should handle it?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Li Shenron" data-source="post: 5866631" data-attributes="member: 1465"><p>IIRC, Monte Cook was one of the main responsibles (perhaps <em>the</em> main responsible, since he signed the DMG) for the concept of prestige classes, and he mentioned that originally the idea was that every DM should have designed the PrCl for her own setting/campaign, while the DMG PrCl were supposed to be examples. Of course, since everyone thought the novelty was really cool, WotC immediately decided that PrCl should have been mass-published...</p><p></p><p>The problem then became the fact that <em>they changed from a DM's tool to a player's tool</em>. </p><p></p><p>As a DM's tool, they were a good way to take a story-based condition of characters (belonging to an organization, being a paragon of your race, joining a faction, training within a special group or school) into some mechanical benefit. There is NO reason why a PC cannot join the Harpers without taking one of the Harpers' PrCls, but joining the Harpers (which should strictly require some RP effort and story development) would "unlock" the option of getting into a few levels of one of those PrCls.</p><p></p><p>In the hands of the players, they were horrible... Everybody started to look at endless lists of PrCls <em>like it was their right to get them</em> and picked them a-la-carte, usually just to get more specialized into one narrow area, or end up with an averagely stronger character (occasionally also for the character concept, but never if doing so would result in an even slightly weaker PC).</p><p></p><p></p><p></p><p>I absolutely agree. The PrCls prerequisite system is something that looks clever, but ultimately ends up being terribly stupid. Some requirements were necessary when the PrCl continued to develop some pre-existing ability, and that's obvious. But then the mechanical requirements (RP/story requirements should have always been more important but they didn't necessarily need to be spelled out in the books, they could have been left to the DM) should have been generally flexible... for example the original requirement for the Loremaster were fairly good because they were generic, to represent a general attitude and accomplishments in the fields of knowledge and divination. Specific feats and skills were almost always bad requirements, unreasonably restricting access to the PrCl to some characters but at the same time also allowing very convenient "builds" for others. Players ended up evaluating a PrCl only in terms of "balance", i.e. whether the total crunchy benefits outweighted the total costs. </p><p></p><p>Also, PrCls prerequisites system suffered from one of the most appalling meta-designing problem IMHO. Someone thought it was clever to avoid using explicit level as a prerequisites, "because access to a PrCl should not be forbidden to characters of any classe". So instead of level, they used shortcuts like requiring a feature that was available only to the core class (at a certain level) for which a PrCl was meant for, such as "at least two favoured enemies" (instead of just saying Ranger lv 5) or "sneak attack 3d6" (instead of just Rogue lv 5).</p><p></p><p>This <em>seems</em> clever, because it leaves the door open for other classes in non-core supplements. The problem is, you never know what the hell of classes those supplements will have, so you can in fact end up with players finding a way to get those prerequisites earlier than lv 5. </p><p></p><p>The problem (again) is that if PrCl had been left as a tool in the hands of the DMs, it would have been a piece of cake for a DM to handle a non-core PC with her own judgement: Bob is playing a Scout instead of a core Ranger? I just overrule the prerequisite from Ranger 5 to Scout 5 <em>for him</em> and I know it's a safe choice. But as soon as PrCl became player's ground, with the players feeling entitled to get a PrCl because they paid for the book and they meet the written prerequisites, and are in fact exploiting the crunch of PrCl as much as possible, a DM does not change the prerequisites anymore to avoid even more exploitation.</p><p></p><p></p><p></p><p>Another truth... Personally I would have rather left the flaws.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 5866631, member: 1465"] IIRC, Monte Cook was one of the main responsibles (perhaps [I]the[/I] main responsible, since he signed the DMG) for the concept of prestige classes, and he mentioned that originally the idea was that every DM should have designed the PrCl for her own setting/campaign, while the DMG PrCl were supposed to be examples. Of course, since everyone thought the novelty was really cool, WotC immediately decided that PrCl should have been mass-published... The problem then became the fact that [I]they changed from a DM's tool to a player's tool[/I]. As a DM's tool, they were a good way to take a story-based condition of characters (belonging to an organization, being a paragon of your race, joining a faction, training within a special group or school) into some mechanical benefit. There is NO reason why a PC cannot join the Harpers without taking one of the Harpers' PrCls, but joining the Harpers (which should strictly require some RP effort and story development) would "unlock" the option of getting into a few levels of one of those PrCls. In the hands of the players, they were horrible... Everybody started to look at endless lists of PrCls [I]like it was their right to get them[/I] and picked them a-la-carte, usually just to get more specialized into one narrow area, or end up with an averagely stronger character (occasionally also for the character concept, but never if doing so would result in an even slightly weaker PC). I absolutely agree. The PrCls prerequisite system is something that looks clever, but ultimately ends up being terribly stupid. Some requirements were necessary when the PrCl continued to develop some pre-existing ability, and that's obvious. But then the mechanical requirements (RP/story requirements should have always been more important but they didn't necessarily need to be spelled out in the books, they could have been left to the DM) should have been generally flexible... for example the original requirement for the Loremaster were fairly good because they were generic, to represent a general attitude and accomplishments in the fields of knowledge and divination. Specific feats and skills were almost always bad requirements, unreasonably restricting access to the PrCl to some characters but at the same time also allowing very convenient "builds" for others. Players ended up evaluating a PrCl only in terms of "balance", i.e. whether the total crunchy benefits outweighted the total costs. Also, PrCls prerequisites system suffered from one of the most appalling meta-designing problem IMHO. Someone thought it was clever to avoid using explicit level as a prerequisites, "because access to a PrCl should not be forbidden to characters of any classe". So instead of level, they used shortcuts like requiring a feature that was available only to the core class (at a certain level) for which a PrCl was meant for, such as "at least two favoured enemies" (instead of just saying Ranger lv 5) or "sneak attack 3d6" (instead of just Rogue lv 5). This [I]seems[/I] clever, because it leaves the door open for other classes in non-core supplements. The problem is, you never know what the hell of classes those supplements will have, so you can in fact end up with players finding a way to get those prerequisites earlier than lv 5. The problem (again) is that if PrCl had been left as a tool in the hands of the DMs, it would have been a piece of cake for a DM to handle a non-core PC with her own judgement: Bob is playing a Scout instead of a core Ranger? I just overrule the prerequisite from Ranger 5 to Scout 5 [I]for him[/I] and I know it's a safe choice. But as soon as PrCl became player's ground, with the players feeling entitled to get a PrCl because they paid for the book and they meet the written prerequisites, and are in fact exploiting the crunch of PrCl as much as possible, a DM does not change the prerequisites anymore to avoid even more exploitation. Another truth... Personally I would have rather left the flaws. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Pros and Cons of Kits, Prestige classes and Paragon paths. How 5e should handle it?
Top