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Community
General Tabletop Discussion
*Dungeons & Dragons
Pros and Cons of Kits, Prestige classes and Paragon paths. How 5e should handle it?
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<blockquote data-quote="BobTheNob" data-source="post: 5866729" data-attributes="member: 82425"><p>Yea, I have alot to thank Min/Maxers for. They helped me better understand exactly what I dont want 5e to evolve into. Im very thankful to them for that.</p><p></p><p><em>Edit</em> (Just clarifying The above. It sounds a bit nasty and I dont mean it to be) : I was once putting together a SwordMage for an upcoming change of DM's (which never happened...sigh). I was curious as o "what was best". So I visited a CharOp Board. I read through the pages, drilled down on the feats, read which synergies to take and why, what my stats had to be ... and stopped.</p><p></p><p>I realized what I was doing. This is what contributed to my cancelling my Wow account. The obsession with the hyper-optomized character over just play whatever the hell you enjoy. This is D&D...its enjoyable because of taking on a personna, and I wasnt doing that...I was taking someone else'. I had forgotten what was important, put someone elses character on a piece of paper. There was no "Me" in it, no real character. Sure, it was mechanically effective, but it was soulless.</p><p></p><p>The funny thing was, I had to go to the CharOp boards to figure this out for myself, and so yes, the experience sorta helped me "hit rock bottom" so I could reflect and turn it around.</p><p></p><p>The really did help me understand exactly why I want 5e design to be mechanic light/fluff heavy, because thats the sort of game I enjoy. Ive grown out of hyper-configurable character mechanics, Im just over them.</p><p></p><p>So yea, I am thankful to the CharOp boards.</p></blockquote><p></p>
[QUOTE="BobTheNob, post: 5866729, member: 82425"] Yea, I have alot to thank Min/Maxers for. They helped me better understand exactly what I dont want 5e to evolve into. Im very thankful to them for that. [I]Edit[/I] (Just clarifying The above. It sounds a bit nasty and I dont mean it to be) : I was once putting together a SwordMage for an upcoming change of DM's (which never happened...sigh). I was curious as o "what was best". So I visited a CharOp Board. I read through the pages, drilled down on the feats, read which synergies to take and why, what my stats had to be ... and stopped. I realized what I was doing. This is what contributed to my cancelling my Wow account. The obsession with the hyper-optomized character over just play whatever the hell you enjoy. This is D&D...its enjoyable because of taking on a personna, and I wasnt doing that...I was taking someone else'. I had forgotten what was important, put someone elses character on a piece of paper. There was no "Me" in it, no real character. Sure, it was mechanically effective, but it was soulless. The funny thing was, I had to go to the CharOp boards to figure this out for myself, and so yes, the experience sorta helped me "hit rock bottom" so I could reflect and turn it around. The really did help me understand exactly why I want 5e design to be mechanic light/fluff heavy, because thats the sort of game I enjoy. Ive grown out of hyper-configurable character mechanics, Im just over them. So yea, I am thankful to the CharOp boards. [/QUOTE]
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Community
General Tabletop Discussion
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Pros and Cons of Kits, Prestige classes and Paragon paths. How 5e should handle it?
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