Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Pros and Cons of Kits, Prestige classes and Paragon paths. How 5e should handle it?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="groklynn" data-source="post: 5866756" data-attributes="member: 6691336"><p>If you haven't seen Legend from Rule of Cool - check it out. I think they have a really clean and simple approach for multiclassing/kit. Class itself contains different tracks of powers, and you have three of them. Some classes have options in choice of these tracks, and multiclass is done by replacing one track of your basic class with a new track. And their "paragon" or whatever idea has an idea of adding fourth track by joining the guild instead of getting extra magic items (better read it by yourself, it's free at the moment). It's a very basic mechanics, but it could work. Your class = hp/level, all the proficiencies and feats/skills, but it's defined with your special abilities, your powers and your role in battle also. </p><p>So if you want to multiclass you need to sacrifice some of your class abilities or even whole type of abilities to gain them from other class <strong>(exchange)</strong>, e.g. for fighters who multiclass with mages it could be armor and shield proficiency, and mage/rogue could loose something else , and if you want a "kit" you need to sacrifice something else (not your abilities) to <strong>add</strong> new set of abilities, e.g. have a kit signature ring, that require a slot and couldn't be removed, or bracers or else. or you may have some restrictions. </p><p>cause all these prerequisites provoke optimization and different sorts of "cheating" by searching holes and gaps in rulebooks and nothing more; it's kinda metagaming, nothing to have with mechanics of life itself (you can't "be good and getting only better", in ad&d it was an aging effect if you remember, that explained your age periods, and by ideology and logic of 4e your way have an only option and direction - straight to demigod epic without penalties and restrictions) </p><p>so prerequisites and prestige/paragons (and multi-classes too) in a way we have 'em at the moment are part of a very pro-gamist way to handle a simple goal - some special tricks in your sleeve to stand out of the crowd of "simple" fighters and mages. It should be easier, without prerequisites (equal planning/optimizing) and with penalties instead of prerequisites (e.g. rings/brasers/masks/gloves/face tatoos or else as "shackles" or any other way to balance the power of additional kit) and multi-classing need a similar treatment, granting both bonuses and restrictions (have you ever thought of fighter who "takes level" in mage class and learns all the science on the road?! why?! how?!?! but add some kind of artifact/trigger/penalty, e.g. some cursed spellbook, or else, and you could balance this strange decision of a simple martial warrior to learn a really difficult "art" of spellcasting)</p></blockquote><p></p>
[QUOTE="groklynn, post: 5866756, member: 6691336"] If you haven't seen Legend from Rule of Cool - check it out. I think they have a really clean and simple approach for multiclassing/kit. Class itself contains different tracks of powers, and you have three of them. Some classes have options in choice of these tracks, and multiclass is done by replacing one track of your basic class with a new track. And their "paragon" or whatever idea has an idea of adding fourth track by joining the guild instead of getting extra magic items (better read it by yourself, it's free at the moment). It's a very basic mechanics, but it could work. Your class = hp/level, all the proficiencies and feats/skills, but it's defined with your special abilities, your powers and your role in battle also. So if you want to multiclass you need to sacrifice some of your class abilities or even whole type of abilities to gain them from other class [B](exchange)[/B], e.g. for fighters who multiclass with mages it could be armor and shield proficiency, and mage/rogue could loose something else , and if you want a "kit" you need to sacrifice something else (not your abilities) to [B]add[/B] new set of abilities, e.g. have a kit signature ring, that require a slot and couldn't be removed, or bracers or else. or you may have some restrictions. cause all these prerequisites provoke optimization and different sorts of "cheating" by searching holes and gaps in rulebooks and nothing more; it's kinda metagaming, nothing to have with mechanics of life itself (you can't "be good and getting only better", in ad&d it was an aging effect if you remember, that explained your age periods, and by ideology and logic of 4e your way have an only option and direction - straight to demigod epic without penalties and restrictions) so prerequisites and prestige/paragons (and multi-classes too) in a way we have 'em at the moment are part of a very pro-gamist way to handle a simple goal - some special tricks in your sleeve to stand out of the crowd of "simple" fighters and mages. It should be easier, without prerequisites (equal planning/optimizing) and with penalties instead of prerequisites (e.g. rings/brasers/masks/gloves/face tatoos or else as "shackles" or any other way to balance the power of additional kit) and multi-classing need a similar treatment, granting both bonuses and restrictions (have you ever thought of fighter who "takes level" in mage class and learns all the science on the road?! why?! how?!?! but add some kind of artifact/trigger/penalty, e.g. some cursed spellbook, or else, and you could balance this strange decision of a simple martial warrior to learn a really difficult "art" of spellcasting) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Pros and Cons of Kits, Prestige classes and Paragon paths. How 5e should handle it?
Top