Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Pros and Cons of Kits, Prestige classes and Paragon paths. How 5e should handle it?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Andor" data-source="post: 5866909" data-attributes="member: 1879"><p>My take on it.</p><p></p><p>Kits seem to be the closest thing to the themes. I like kits, they provide both crunchy customization and cultural tie-ins in a single package. More importantly they show where you are from, who you are at the start of your career. A peasant hero, samurai, and a retired cavalry officer may all be fighters who like long swords but they are much more distinct with kits/themes to portray their origins and training.</p><p></p><p>Prestige classes were brilliant but suffered from mission creep and poor design. They tried to do too many things. They were cultural or organizational tie-ins. They were hyper-specializations of, divergent paths from or mixes of bases classes. They were classes too powerful to be taken at first level. They were ways to mix newly released power systems (shadow magic, incarnum) into existing classes.</p><p></p><p>It's too much for any one system to accomplish. It also suffered from some terrible design ideas like sub-par feat taxes as a cost of entry to a powerful class.</p><p></p><p>Paragon paths were a fix to many of these problems but had their own issues as others have noted.</p><p></p><p>But I think themes are not a replacement for prestige classes/paragon paths. Themes/kits are where you came from, prestige classes are where you are going. </p><p></p><p>But I think prestige classes need to be split into two separate systems. One is 3e style prestige classes. These represent alternate class paths, they can be hyper-specializations, they can be new systems. They should not be a base class turned up to eleven. They should not fill in system gaps that would better be done with a new base class. Entry requirements should not require 6 levels of preplanning, or self-gimping. </p><p></p><p>The other should be a faction membership system. Ways of tracking favor with a cause or organization with minor mechanical benefits. I seem to recall such a system from 3e, but not where it was from. PHB 2? At any rate these should NOT have generic instances. They can be mentioned in the PHB. The DMG should not provide examples (unless there is a default setting and then they should be strongly tied to that setting) but instead a 'how to build one' guide. They are instead packaged with setting books and adventures.</p><p></p><p>Just my 2 cents.</p></blockquote><p></p>
[QUOTE="Andor, post: 5866909, member: 1879"] My take on it. Kits seem to be the closest thing to the themes. I like kits, they provide both crunchy customization and cultural tie-ins in a single package. More importantly they show where you are from, who you are at the start of your career. A peasant hero, samurai, and a retired cavalry officer may all be fighters who like long swords but they are much more distinct with kits/themes to portray their origins and training. Prestige classes were brilliant but suffered from mission creep and poor design. They tried to do too many things. They were cultural or organizational tie-ins. They were hyper-specializations of, divergent paths from or mixes of bases classes. They were classes too powerful to be taken at first level. They were ways to mix newly released power systems (shadow magic, incarnum) into existing classes. It's too much for any one system to accomplish. It also suffered from some terrible design ideas like sub-par feat taxes as a cost of entry to a powerful class. Paragon paths were a fix to many of these problems but had their own issues as others have noted. But I think themes are not a replacement for prestige classes/paragon paths. Themes/kits are where you came from, prestige classes are where you are going. But I think prestige classes need to be split into two separate systems. One is 3e style prestige classes. These represent alternate class paths, they can be hyper-specializations, they can be new systems. They should not be a base class turned up to eleven. They should not fill in system gaps that would better be done with a new base class. Entry requirements should not require 6 levels of preplanning, or self-gimping. The other should be a faction membership system. Ways of tracking favor with a cause or organization with minor mechanical benefits. I seem to recall such a system from 3e, but not where it was from. PHB 2? At any rate these should NOT have generic instances. They can be mentioned in the PHB. The DMG should not provide examples (unless there is a default setting and then they should be strongly tied to that setting) but instead a 'how to build one' guide. They are instead packaged with setting books and adventures. Just my 2 cents. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Pros and Cons of Kits, Prestige classes and Paragon paths. How 5e should handle it?
Top