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General Tabletop Discussion
*Dungeons & Dragons
Pros and Cons of Kits, Prestige classes and Paragon paths. How 5e should handle it?
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<blockquote data-quote="KidSnide" data-source="post: 5867004" data-attributes="member: 54710"><p>I suppose 3e's PCs may have been worse -- it was rare in my experience for someone to take one from outside the DMG. But that just emphasizes a huge advantage for PCs: they were optional and you could play 3.x fine by mostly ignoring them.</p><p></p><p>PPs are mandatory if you want to play paragon level (except for Essentials-classes -- sort of) and there are 574 PPs in the compendium, each one taking up a page. Any given player may have no more than 15-30 to choose from, but that's a mind-boggling amount of reading for a DM to keep track of player options. </p><p></p><p>I can't figure out how DMs handle inserting the story elements implied by PPs into their campaigns unless they either (1) get the players to identify the PP they want at the beginning of the campaign and build the campaign's dominant organizations around that list or (2) ignore the fluff entirely and just treat the PP like a pure mechanical element (which kind of defeats the purpose of having these coherent concepts).</p><p></p><p>-KS</p></blockquote><p></p>
[QUOTE="KidSnide, post: 5867004, member: 54710"] I suppose 3e's PCs may have been worse -- it was rare in my experience for someone to take one from outside the DMG. But that just emphasizes a huge advantage for PCs: they were optional and you could play 3.x fine by mostly ignoring them. PPs are mandatory if you want to play paragon level (except for Essentials-classes -- sort of) and there are 574 PPs in the compendium, each one taking up a page. Any given player may have no more than 15-30 to choose from, but that's a mind-boggling amount of reading for a DM to keep track of player options. I can't figure out how DMs handle inserting the story elements implied by PPs into their campaigns unless they either (1) get the players to identify the PP they want at the beginning of the campaign and build the campaign's dominant organizations around that list or (2) ignore the fluff entirely and just treat the PP like a pure mechanical element (which kind of defeats the purpose of having these coherent concepts). -KS [/QUOTE]
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General Tabletop Discussion
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Pros and Cons of Kits, Prestige classes and Paragon paths. How 5e should handle it?
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