proselytizing

apesamongus

First Post
For specific NPCs, it would be mostly roleplaying, but for mass nameless NPCs are there any rules for converting NPCs to a religion or even changing alignment? I would assume it would be a Diplomacy check of some sort, but can't find a reference anywhere. I mean, you can get people to give their lives for you with a good enough Diplomacy check, so you should be able to get them to pray to your god.
 

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apesamongus said:
For specific NPCs, it would be mostly roleplaying, but for mass nameless NPCs are there any rules for converting NPCs to a religion or even changing alignment? I would assume it would be a Diplomacy check of some sort, but can't find a reference anywhere. I mean, you can get people to give their lives for you with a good enough Diplomacy check, so you should be able to get them to pray to your god.

The Book of Exalted Deeds in chapter 2 has a section on this from memory. It does involve a diplomacy check - in fact consecutive diplomacy checks that must be made spending one hour each day for seven days for each alignment shift. This is from memory so someone will most likely correct me. Hope it helps.

Best Regards
Herremann the Wise
 

Happen to have that one in my pack. End of page 28/beginning of page 29 appears to be the rules mentioned.

The gist of it is under certain conditions that help to prove the good being's true benevolence and allow for continued communication, an evil being must roll a will save vs. the good being's Diplomacy roll. There are suitable possible modifiers for either/both sides, and a true shift occurs on the evil being's status only after missing several saves in a row (one roll per day).

Hopefully that is vague enough to not step on WOTC's toes! If you don't have BoEd but do have access to recent Dungeon magazines, I seem to remember something similar with how the Malgoth took control over a being to create his special agent (the "Mouth", I believe). That's "Touch of the Abyss" in #117; just turn the mechanic on it's head to convert to good rather than evil and perhaps tweak a bit.



That's if Harreman was on the track you wanted. Reading the thread title and first post, I thought it was headed more towards asking something along the lines of "how long would it take Cleric ABC to seriously impact a region (5%/10%/25% of total population) by converting the citizens to his religion? I was interested in what others might respond to that, being interested in math/statistics and religion myself. I presume it would be some sort of logarithmic function (quick to progress early, later flattening out) based on the cleric's level, with adjustments based upon other religions or social constructs the new religion would have to overcome, but had nothing concrete in mind.
 
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While I'm sure the large scale stuff might be useful later, right now it's about a player trying to convert around a dozen individuals, so the BoED is what I'm looking for. I looked in CD and then thought it might be in DotF, but never even thought of checking BoED. Thanks for the heads up.
 

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