Protecting my PC from Ability Score drains

kreynolds said:
Oh yeah. Look at that. Makes me wonder what frickin' spell my fellow DM was using on me. :D

You know, the more I think about all this, the more I say ditch the save bonuses and SR and just go with carrying around an antimagic stone.

Possibly the balanced version of the Blasphemy line of spells (i.e. the one that is house ruled to allow a save). :)
 

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Ferox4 said:
NO, no, no, no, no.............

from the SRD:


Spell Resistance DOES NOT apply to Dispel Magic.

edited for clarity

Since when? I know dispel magic does not apply to dispel magic. However, if a creature had innate SR, I thought it applied to dispel magic the same as any other spell, no?

Steverooo said:
The Verbal Components section of the PHB says spells are cast in a "strong voice" (assuming they have Verbal Components). Since normal conversation is DC:0, a "strong voice" is probably DC; -5 or less to hear. The PHB doesn't set a score on it, but it's certainly no harder to hear than DC:0.

I wasn't going to go into the details but since you brought it up: Listen Check DC -5 with the following circumstances modifiers: +10 to 20 depending on how loud you are screaming to the DC. +2 for every character that screams with you. And I would probably apply a +2 synergy bonus from concentration for this. Again, though, this is most definitely a house rule.
 

Gaiden said:
Since when? I know dispel magic does not apply to dispel magic.

DId you mean you knew that SR does not apply to dispel magic?

Gaiden said:
However, if a creature had innate SR, I thought it applied to dispel magic the same as any other spell, no?

Nope. Whether SR is innate or as a result of a spell makes no difference. SR does not apply to Dispel Magic. SR can be dispelled and, as a result, Dispel Magic cannot be one of the spells a character immunizes themself against with Spell Immunity. It's black & white.

Sorry............ :(
 

Ferox4 said:
DId you mean you knew that SR does not apply to dispel magic?



Nope. Whether SR is innate or as a result of a spell makes no difference. SR does not apply to Dispel Magic. SR can be dispelled and, as a result, Dispel Magic cannot be one of the spells a character immunizes themself against with Spell Immunity. It's black & white.

Sorry............ :(

No I meant dispel magic does not apply to dispel magic - dispel magic cannot be used to counter dispel magic.

Spell Resistance or Spell Immunity can be dispelled, you are right, after the person beats the spell resistance roll. Just because the spells are dispellable does not mean that spell resistance does not apply.

Please quote the page if I am mistaken (which I admit I could very well be).
 

Spell resistence is not applicable to Dispel Magic.
From the SRD (emphasis mine):
Dispel Magic
Abjuration
Level: Brd 3, Clr 3, Drd 4, Magic 3, Pal 3, Sor/Wiz 3
Components: V, S
Casting Time: 1 action
Range: Medium (100 ft. + 10 ft./level)
Target or Area: One spellcaster, creature, or object; or 30-ft.-radius burst
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
 
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MerakSpielman said:
Er....

What do you mean by that? Maybe I didn't understand your prior post or something...

:) I meant that I feel pretty sheepish thinking myself a rules buff and forgetting to check the spell description to see if spell resistance applies.
 

Ferox4 said:
Nope. Whether SR is innate or as a result of a spell makes no difference. SR does not apply to Dispel Magic. SR can be dispelled and, as a result, Dispel Magic cannot be one of the spells a character immunizes themself against with Spell Immunity. It's black & white.

Sorry............ :(

Sorry, Gaiden. I was being unclear when I posted this earlier. It was poorly worded. I see now that you understand what I was trying to say. Cheers. :D
 

Umm, ok. Back on topic....

As a cleric, I would just keep a scroll of restoration handy. Or a wand of it if you wish to avoid drawing that AoO from casting the spell (or using a spell completion item).

Hmm, I wonder if you could create an item that has continual restoration running. That would seem to protect against all ability draining effects (if it was even possible by the rules). It would be just as much as the death ward item.
 

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