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*Pathfinder & Starfinder
Protection from Good/Evil
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<blockquote data-quote="Elder-Basilisk" data-source="post: 623020" data-attributes="member: 3146"><p>A way to stop Charm Person from working? Are you a DM or a player wanting to know this?</p><p></p><p>The best way is to get a good will save. Resistance, Protection From Evil, Cloaks of Resistance, Iron Will, etc. are good ways to do this. If you're the DM, remembering to apply the +4 bonus to the save if the caster or the caster's friends are threatening or in combat with the target or the target's friends is another way.</p><p></p><p>A long term charm would be subject to Dispel Magic as well.</p><p></p><p>The next best way is to be Lawful Good (either part of that is helpful). Being charmed makes you think of a person as a good friend. It doesn't make you forget about your old friends. If the evil sorceress charms a paladin, he won't turn on his companions just because she's his friend and she asked him to. In fact, the primary change is that he'll probably switch to subdual damage and be nice to her as he brings her back to town for her trial and execution. After all, she's an evil sorceress who committed crimes and needs to be brought to justice. Even though the paladin now thinks of her as a friend--well, if his real friend committed those crimes, the paladin would capture her and bring her in too. Lawful evil characters might turn on their companions (useful tools) for a real friend, but they tend to be inflexible in their duties and their loyalties. A Lawful evil priest of Hextor charmed by the good wizard might say something like "I know that you're my friend but I am compelled by a duty higher than friendship. I will not let you go." Chaotic Good characters also have some protection. A chaotic character charmed by the evil sorceress might decide that it's an unjust law that condemns his close friend and spring her so that she could start her life over again, abandoning her evil ways. However, the chaotic Good charater is unlikely to turn on his companions for her.</p><p></p><p>In fact, remembering who the charmed character is and what they want is probably the best way for characters to protect themselves against charms. Also remembering precisely how their attitudes are changed helps too. They consider the caster a good friend. Nothing more, nothing less. They don't change their opinions about the caster's friends. And they'll treat the caster like they would treat a friend. Did the Evil Villain just sacrifice his best friend to open a portal to hell? Well then, if the PC who charmed him tries to stop him, he'll probably get killed too. Being a real friend didn't save the other guy; why should it save the PC who charmed him? On the other hand, if the bard charms an orc chief in a battle, the orc might order his men to take the bard alive and keep him prisoner while he decides how to save his friend without losing face. (And the Bard hopes that he figures that out before the charm spell wears off).</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 623020, member: 3146"] A way to stop Charm Person from working? Are you a DM or a player wanting to know this? The best way is to get a good will save. Resistance, Protection From Evil, Cloaks of Resistance, Iron Will, etc. are good ways to do this. If you're the DM, remembering to apply the +4 bonus to the save if the caster or the caster's friends are threatening or in combat with the target or the target's friends is another way. A long term charm would be subject to Dispel Magic as well. The next best way is to be Lawful Good (either part of that is helpful). Being charmed makes you think of a person as a good friend. It doesn't make you forget about your old friends. If the evil sorceress charms a paladin, he won't turn on his companions just because she's his friend and she asked him to. In fact, the primary change is that he'll probably switch to subdual damage and be nice to her as he brings her back to town for her trial and execution. After all, she's an evil sorceress who committed crimes and needs to be brought to justice. Even though the paladin now thinks of her as a friend--well, if his real friend committed those crimes, the paladin would capture her and bring her in too. Lawful evil characters might turn on their companions (useful tools) for a real friend, but they tend to be inflexible in their duties and their loyalties. A Lawful evil priest of Hextor charmed by the good wizard might say something like "I know that you're my friend but I am compelled by a duty higher than friendship. I will not let you go." Chaotic Good characters also have some protection. A chaotic character charmed by the evil sorceress might decide that it's an unjust law that condemns his close friend and spring her so that she could start her life over again, abandoning her evil ways. However, the chaotic Good charater is unlikely to turn on his companions for her. In fact, remembering who the charmed character is and what they want is probably the best way for characters to protect themselves against charms. Also remembering precisely how their attitudes are changed helps too. They consider the caster a good friend. Nothing more, nothing less. They don't change their opinions about the caster's friends. And they'll treat the caster like they would treat a friend. Did the Evil Villain just sacrifice his best friend to open a portal to hell? Well then, if the PC who charmed him tries to stop him, he'll probably get killed too. Being a real friend didn't save the other guy; why should it save the PC who charmed him? On the other hand, if the bard charms an orc chief in a battle, the orc might order his men to take the bard alive and keep him prisoner while he decides how to save his friend without losing face. (And the Bard hopes that he figures that out before the charm spell wears off). [/QUOTE]
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