HeapThaumaturgist
First Post
I'm playing a melee combat cleric and a few times in the last few fights I've found something unfortunate.
Targeted Dispell Magic can wreak absolute freaking havok with melee combat clerics.
One targeted dispell just runs through every single spell with a pretty good chance of hitting each one. We've been getting into a few fights with creatures that have DM as a SLA, so it isn't just one or two ... I got hit with SIX once.
So far it hasn't been a huge problem ... I've got alot of redundant systems in place, and usually an extra of any particular buff memorized, and the worst thing that happened was a plummet 60', but it can be pretty dangerous if I'm going to be fighting in lava or in the air or surrounded by level draining monsters and suddenly the spell I'm relying on gets yanked out from under me.
Right now I'm planning on two Rings of Counterspell with DMs in them, which will give me two layers of defense, but, as I said, I've seen SIX tossed at me before. Is there any other protection? And we're getting into levels that Greater Dispell may start making appearances, and IIRC, RoCounterspells only holds 3rd level spells, so is there a protection against that one?
In the end, if the enemy is spending its time stripping all the spells off of me, it gives the rest of the team time to rip him a new one (and in the last fight, that's what happened, the monster spent two rounds systematically trying to neutralize my powers, and managed to succeed in knocking me out of the fight and down three stories, but the rest of the team killed it that round) ... I don't want to get killed when my Protection From Energy fails in the lava pit or my Lesser Holy Transformation fails 500' above the ground.
And getting nerfed sucks.
--fje
Targeted Dispell Magic can wreak absolute freaking havok with melee combat clerics.
One targeted dispell just runs through every single spell with a pretty good chance of hitting each one. We've been getting into a few fights with creatures that have DM as a SLA, so it isn't just one or two ... I got hit with SIX once.
So far it hasn't been a huge problem ... I've got alot of redundant systems in place, and usually an extra of any particular buff memorized, and the worst thing that happened was a plummet 60', but it can be pretty dangerous if I'm going to be fighting in lava or in the air or surrounded by level draining monsters and suddenly the spell I'm relying on gets yanked out from under me.
Right now I'm planning on two Rings of Counterspell with DMs in them, which will give me two layers of defense, but, as I said, I've seen SIX tossed at me before. Is there any other protection? And we're getting into levels that Greater Dispell may start making appearances, and IIRC, RoCounterspells only holds 3rd level spells, so is there a protection against that one?
In the end, if the enemy is spending its time stripping all the spells off of me, it gives the rest of the team time to rip him a new one (and in the last fight, that's what happened, the monster spent two rounds systematically trying to neutralize my powers, and managed to succeed in knocking me out of the fight and down three stories, but the rest of the team killed it that round) ... I don't want to get killed when my Protection From Energy fails in the lava pit or my Lesser Holy Transformation fails 500' above the ground.
And getting nerfed sucks.
--fje