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PRPG Advanced Player's Guide Playtest: Alchemist, Inquisitor, and Tactical Feats

The Bombs ability of the Alchemist reminded me of this comic -
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Link - in case image does not show.

It looks like a really fun class to play. :)

The Auld Grump
 

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I don't about you guys, but I would have liked to have seen a little less spell casting in the new classes. Only the Cavalier is not truly "magical."
 

Magic is a little heavy in it. A heavy dose of new fighter feats would offset that, though, and tactical feats help with that. It certainly encourages the party to work together when making choices in advancement (I know my group can get a little independent with theirs).
 

I don't about you guys, but I would have liked to have seen a little less spell casting in the new classes. Only the Cavalier is not truly "magical."
Well, unless I imagined this, they did say that there will be a number of variants for classes, which would mean more love for non-spellcasters
And there is always additional combat feats for the fighters
And I wouldn't be surprised (no idea if there will be, this is just my hope) if there were more rogue talents and rage powers as well.
 

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