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[Psi] Anyone with psi-only worlds?
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<blockquote data-quote="Rook" data-source="post: 5611" data-attributes="member: 418"><p>It sounds like you've simply got a different concept of psionics. Psionics in 1st and 2nd edition have always had a large field of abilities, many of which people might not think are particularly "psionicy". As to the use of stats other than Wisdom, that's simply the reflection of the oft-repeated adage that psionics depends upon Mind, Body and Soul, rather than simply Mind. </p><p></p><p>There's not a role for them because magic already fills all the roles. That's the problem with the Mulligan's Stew approach. Since arcane magic already handles mind affecting, teleportation, telekinesis and such, you're not going to get your desired role *unless* you winnow down and restrict the other classes. And since wizards are already so good (or can be) at the roles that you wish the psion to fill, you're either going to have to change the wizards or beef the psion in his speciality to a point that will likely become abusive.</p><p></p><p>Frankly, I agree with you that it would be best if psions were *more* restricted in their power choices. However, the *majority* of complaints that I've seen have been that the rules in the PsiBook were *too* restrictive. What's Bruce to do? The majority of gripers on the message boards seem to disagree with you and I.</p><p></p><p>The 2e rules allowed for an immense breadth of powers for the psionicist as well. It would be "better" in my mind for the class to be more focussed, but you can't do that easily while still have unfocussed classes in the other fields. If you restrict psions to a single field, but allow clerics, wizards, sorcerors and such, you're going to be creating a class that many see as crippled. That's why I think the best way to create a good role in a campaign for a psion is to simply create a psion only campaign. I think this will also tend to lead to better campaign flavor and a tighter set of concepts for the background.</p><p></p><p>BTW, Bruce only adds spells to the psion list unofficially and as a variant for those who have requested such a thing. Which some certainly do. I disagree with them, but it's their game to run.</p></blockquote><p></p>
[QUOTE="Rook, post: 5611, member: 418"] It sounds like you've simply got a different concept of psionics. Psionics in 1st and 2nd edition have always had a large field of abilities, many of which people might not think are particularly "psionicy". As to the use of stats other than Wisdom, that's simply the reflection of the oft-repeated adage that psionics depends upon Mind, Body and Soul, rather than simply Mind. There's not a role for them because magic already fills all the roles. That's the problem with the Mulligan's Stew approach. Since arcane magic already handles mind affecting, teleportation, telekinesis and such, you're not going to get your desired role *unless* you winnow down and restrict the other classes. And since wizards are already so good (or can be) at the roles that you wish the psion to fill, you're either going to have to change the wizards or beef the psion in his speciality to a point that will likely become abusive. Frankly, I agree with you that it would be best if psions were *more* restricted in their power choices. However, the *majority* of complaints that I've seen have been that the rules in the PsiBook were *too* restrictive. What's Bruce to do? The majority of gripers on the message boards seem to disagree with you and I. The 2e rules allowed for an immense breadth of powers for the psionicist as well. It would be "better" in my mind for the class to be more focussed, but you can't do that easily while still have unfocussed classes in the other fields. If you restrict psions to a single field, but allow clerics, wizards, sorcerors and such, you're going to be creating a class that many see as crippled. That's why I think the best way to create a good role in a campaign for a psion is to simply create a psion only campaign. I think this will also tend to lead to better campaign flavor and a tighter set of concepts for the background. BTW, Bruce only adds spells to the psion list unofficially and as a variant for those who have requested such a thing. Which some certainly do. I disagree with them, but it's their game to run. [/QUOTE]
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[Psi] Anyone with psi-only worlds?
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