Greybar
No Trouble at All
Haraiva / Two Songs / Ballar players: GO AWAY!
Summary:
What kind of side effects should I see if, given two cultures in conflict, one has psionics and the other has "normal" magic?
Background concept:
An ancient culture/race rebelled against the divine and temporal powers of their day. In part they saw themselves as transcendant due to their growing master of internal (psionic) power. They were condemned, hunted, and cast out. Their bloodline still exists in trickles to this day, and this bloodline has the potential to develop their otherworldly and unorthodox powers.
The "bad guy" culture, to use a very broad and inaccurate brush, is the one with the psionic base. There are members of this culture that have studied arcane or divine power, but this is more rare. I'd like to turn the psionic side to being creepy, which shouldn't be too hard given the base book descriptions of many of the powers. The psionic equivalent of the Alienist PrC is something digging around in my mind.
The "good guy" culture is dominated by divine hierarchy, with wizardry practiced within the control of the Goddess of Secrets/Magic and the Goddess of Creation/Forge/Wealth. Arcane power outside of the divine boundaries is taboo, in large part because that means it is out of the hands of those in temporal power as well.
So, what problems might I run into here? Things that the psionic side just cannot do that would cripple them in war with the more orthodox side? I am planning on staying with the default psionics=magic rule (i.e. detect magic also detects psionics, etc.)
Other neat things I could do?
Thanks for your thoughts!
john
Summary:
What kind of side effects should I see if, given two cultures in conflict, one has psionics and the other has "normal" magic?
Background concept:
An ancient culture/race rebelled against the divine and temporal powers of their day. In part they saw themselves as transcendant due to their growing master of internal (psionic) power. They were condemned, hunted, and cast out. Their bloodline still exists in trickles to this day, and this bloodline has the potential to develop their otherworldly and unorthodox powers.
The "bad guy" culture, to use a very broad and inaccurate brush, is the one with the psionic base. There are members of this culture that have studied arcane or divine power, but this is more rare. I'd like to turn the psionic side to being creepy, which shouldn't be too hard given the base book descriptions of many of the powers. The psionic equivalent of the Alienist PrC is something digging around in my mind.
The "good guy" culture is dominated by divine hierarchy, with wizardry practiced within the control of the Goddess of Secrets/Magic and the Goddess of Creation/Forge/Wealth. Arcane power outside of the divine boundaries is taboo, in large part because that means it is out of the hands of those in temporal power as well.
So, what problems might I run into here? Things that the psionic side just cannot do that would cripple them in war with the more orthodox side? I am planning on staying with the default psionics=magic rule (i.e. detect magic also detects psionics, etc.)
Other neat things I could do?
Thanks for your thoughts!
john

