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[Psi] Psionic combat. What's the point?
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<blockquote data-quote="Gaiden" data-source="post: 57509" data-attributes="member: 103"><p>Psionics are definitely not as cool as they used to be - there is no question about that. Of course, even in the 2E psionics handbook itself it left everything as an optional use to the DM. Only Dark Sun had (with no exception) psionics in its world. The reason for this was that psionics was one of the most powerful abilities in 2E - if not the most powerful. The designers of 3E were attempting to balance the classes, not sustain the imbalances of 2E.</p><p></p><p>On the other hand, its hard to keep a straight face if you are going to try and say the 3e psion is the 3e equivalent of 2e psion. There is no comparison. 3e psions use a completely different system than in 2e: they use a standard magic-type list of acquisition rather than the old system where all abilities were accessable any time and just required a PSP initaition cost and maintenance cost. 2e psions were the ultimate in core and 3e psions suck golfballs threw hoses by comparison. If using psionics are the same, psions utterly suck - they really, really, REALLY get shafted. A sorcerer of equal level will always be more powerful. They always know more spells than the psion knows powers (excluding combat modes - low levels only) and they ALWAYS can cast more spells than a psion can initiate powers (assuming equal levels). Lastly the psicrystal is a truly lame excuse for a familiar.</p><p></p><p>If I can put words into the mouths of the designers I would say that the point of a psion is that he has ultimate versatility. At 20th level a psion can activate 183 1st level powers. A sorcerer certainly cannot do that. Of course the sorcerer could cast timestop...</p><p></p><p>Psionic combat is the exception. Here the psions gain some acceptance in my book. The ability to stun nonpsionic combatants for a number of rounds is tremendously powerful. Stunned opponents may drop what their holding, can't act, and lose dex bonus. </p><p></p><p>Eg.</p><p></p><p>Your psion gets into psionic combat with a purple worm by sending a mind blast in its general direction. The purple worm fails its will save and is now stunned for 3d4 rounds. Your 4th or 5th level psion has just taken out a purple worm (his companions now all move in to flank the creature (+4 bonus to attack, +2 from stunned and +2 from flanking), and shred the thing to ribbons with their greatswords. </p><p></p><p>I don't want to even get into the sick smackdowns a lone character could do who is some psion/rogue combo (can you say soulknife).</p><p></p><p></p><p>Psionic combat between psionic opponents is worthless and a waste of time for a PC. Most likely, your DM is not going to create another psion/psychic warrior but use a monster who has unlimited PP for its psionic combat modes (like an illithid). This sux because it simply means you lose your PP's while defending against its attacks. Further, for psionic attacks to be effective they need to drain enough of one ability to cripple the opponent. Unless you are lucky enough to encounter a creature that does not have the defense that is most useful against the one attack you want to get off, you have to vary back and forth between two attacks and attack two abilities to keep your opponent guessing, effectively taking twice as long.</p><p></p><p>Of course, when my PC's encountered a group of 6 mindflayers in Undermountain they were definetly thanking me that the NPC I made was a psychic warrior with tower of iron will.</p><p></p><p>Of course 2e psionic combat was much much cooler. The ability to crack into someone's mind and then be creative with what you did thereafter was not only more fun to roleplay but had much more style. Yet 3e psionic combat is still a force to be reckoned with.</p><p></p><p>That brings up the last variant - psionic warriors. Psionic warriors are actually a very cool class. The actual psionic abilities they get, again blow chunks. However, the bonus feats they get open up a host of cool abilities through psionic feats. Considering they get all of the versatility of using powers that a psion gets, a BAB one step below fighter and almost as many feats as a fighter (only 2 total less), they have a lot of opportunity. Lastly they become as effective against nonpsionic opponents as a psion does.</p><p></p><p>Hope that helps answer the orignal question.</p></blockquote><p></p>
[QUOTE="Gaiden, post: 57509, member: 103"] Psionics are definitely not as cool as they used to be - there is no question about that. Of course, even in the 2E psionics handbook itself it left everything as an optional use to the DM. Only Dark Sun had (with no exception) psionics in its world. The reason for this was that psionics was one of the most powerful abilities in 2E - if not the most powerful. The designers of 3E were attempting to balance the classes, not sustain the imbalances of 2E. On the other hand, its hard to keep a straight face if you are going to try and say the 3e psion is the 3e equivalent of 2e psion. There is no comparison. 3e psions use a completely different system than in 2e: they use a standard magic-type list of acquisition rather than the old system where all abilities were accessable any time and just required a PSP initaition cost and maintenance cost. 2e psions were the ultimate in core and 3e psions suck golfballs threw hoses by comparison. If using psionics are the same, psions utterly suck - they really, really, REALLY get shafted. A sorcerer of equal level will always be more powerful. They always know more spells than the psion knows powers (excluding combat modes - low levels only) and they ALWAYS can cast more spells than a psion can initiate powers (assuming equal levels). Lastly the psicrystal is a truly lame excuse for a familiar. If I can put words into the mouths of the designers I would say that the point of a psion is that he has ultimate versatility. At 20th level a psion can activate 183 1st level powers. A sorcerer certainly cannot do that. Of course the sorcerer could cast timestop... Psionic combat is the exception. Here the psions gain some acceptance in my book. The ability to stun nonpsionic combatants for a number of rounds is tremendously powerful. Stunned opponents may drop what their holding, can't act, and lose dex bonus. Eg. Your psion gets into psionic combat with a purple worm by sending a mind blast in its general direction. The purple worm fails its will save and is now stunned for 3d4 rounds. Your 4th or 5th level psion has just taken out a purple worm (his companions now all move in to flank the creature (+4 bonus to attack, +2 from stunned and +2 from flanking), and shred the thing to ribbons with their greatswords. I don't want to even get into the sick smackdowns a lone character could do who is some psion/rogue combo (can you say soulknife). Psionic combat between psionic opponents is worthless and a waste of time for a PC. Most likely, your DM is not going to create another psion/psychic warrior but use a monster who has unlimited PP for its psionic combat modes (like an illithid). This sux because it simply means you lose your PP's while defending against its attacks. Further, for psionic attacks to be effective they need to drain enough of one ability to cripple the opponent. Unless you are lucky enough to encounter a creature that does not have the defense that is most useful against the one attack you want to get off, you have to vary back and forth between two attacks and attack two abilities to keep your opponent guessing, effectively taking twice as long. Of course, when my PC's encountered a group of 6 mindflayers in Undermountain they were definetly thanking me that the NPC I made was a psychic warrior with tower of iron will. Of course 2e psionic combat was much much cooler. The ability to crack into someone's mind and then be creative with what you did thereafter was not only more fun to roleplay but had much more style. Yet 3e psionic combat is still a force to be reckoned with. That brings up the last variant - psionic warriors. Psionic warriors are actually a very cool class. The actual psionic abilities they get, again blow chunks. However, the bonus feats they get open up a host of cool abilities through psionic feats. Considering they get all of the versatility of using powers that a psion gets, a BAB one step below fighter and almost as many feats as a fighter (only 2 total less), they have a lot of opportunity. Lastly they become as effective against nonpsionic opponents as a psion does. Hope that helps answer the orignal question. [/QUOTE]
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[Psi] Psionic combat. What's the point?
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