Gilthanas_Galanodel
First Post
Hi,
Out of the psionics handbook the thing I like least is probably the Psicrystals, I think it's the fact that it can't move until level 5 and even then a psion has to spend a power point to let it do that, and their personality's give the psion a bonus of 1 or 2 to a skill or a save, while wizards and sorcerers get a moving living creatures that can be used to spy, deliver touch attacks and many other things and some also give a bonus to a skill. There is an exception to this though and that is the toad, becasue this cant move or do anything really useful it grants a +2 to constitution which is really useful when you are stuck with a d4 for hit points. Familiars also grant the feat Alertness to their master whenever they are in 5 ft. So I propose the following changes:
Psicrystals: What a psion puts into a psicrystal isnt just a fragment of their personality, it is part of what gives them their powers. When this is encoded into a suitable gem though, this power is magnifyed by the crystals internal matrix and focused into something greater than the sum of its parts. This encoding also awakens the psions dominant personality, the crystal becomes a sentinent being, forever linked with its creator.
Psicrystals have the following effects in game:
Creation: Same as in Psionics Handbook however when the creator of the psicrystal dies the psicrytal dies as well, the two lifeforces are linked. If a psicrystal is destroyed then the psin follows the same rules in the PsiHB but if the psion creats another one then is is the same a the one that was destroyed, in its final moments the psicrystal encodes itself onto the psions brain.
Personality: Choose one from the list or make one up. This has no effect on the game except for RP value.
Special: As a psicrystal is the source of the psions powers focused the psion gets a +2 bonus to his prime stat (eg Wisdom for a Seer)
A psicrystal also grants the alertness feat as long as the psicrystal is within 5ft of the psion.
The Rest: Same as in the PsiHB
So any comments? good/bad, too powerful/too weak. This is just an idea that came to me one day so I am open to any suggestion to improve it. There are several things I can think of at the moment, one of them is to increase the price to the crystal that is to be encoded. One more thing, should the bonus be an enhancement bonus or something else, I dont think it should be an enhancement bonus because any psion woth his salt is going to buy items that increases his prime stat and soon the poor psicrystal will become redundant.
Anyway, I'm looking forwards to your comments.
Cya
Out of the psionics handbook the thing I like least is probably the Psicrystals, I think it's the fact that it can't move until level 5 and even then a psion has to spend a power point to let it do that, and their personality's give the psion a bonus of 1 or 2 to a skill or a save, while wizards and sorcerers get a moving living creatures that can be used to spy, deliver touch attacks and many other things and some also give a bonus to a skill. There is an exception to this though and that is the toad, becasue this cant move or do anything really useful it grants a +2 to constitution which is really useful when you are stuck with a d4 for hit points. Familiars also grant the feat Alertness to their master whenever they are in 5 ft. So I propose the following changes:
Psicrystals: What a psion puts into a psicrystal isnt just a fragment of their personality, it is part of what gives them their powers. When this is encoded into a suitable gem though, this power is magnifyed by the crystals internal matrix and focused into something greater than the sum of its parts. This encoding also awakens the psions dominant personality, the crystal becomes a sentinent being, forever linked with its creator.
Psicrystals have the following effects in game:
Creation: Same as in Psionics Handbook however when the creator of the psicrystal dies the psicrytal dies as well, the two lifeforces are linked. If a psicrystal is destroyed then the psin follows the same rules in the PsiHB but if the psion creats another one then is is the same a the one that was destroyed, in its final moments the psicrystal encodes itself onto the psions brain.
Personality: Choose one from the list or make one up. This has no effect on the game except for RP value.
Special: As a psicrystal is the source of the psions powers focused the psion gets a +2 bonus to his prime stat (eg Wisdom for a Seer)
A psicrystal also grants the alertness feat as long as the psicrystal is within 5ft of the psion.
The Rest: Same as in the PsiHB
So any comments? good/bad, too powerful/too weak. This is just an idea that came to me one day so I am open to any suggestion to improve it. There are several things I can think of at the moment, one of them is to increase the price to the crystal that is to be encoded. One more thing, should the bonus be an enhancement bonus or something else, I dont think it should be an enhancement bonus because any psion woth his salt is going to buy items that increases his prime stat and soon the poor psicrystal will become redundant.
Anyway, I'm looking forwards to your comments.
Cya
