Psiforged Shaper, Need Suggestions on Powers


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First off, get rid of that psiforged feat and pick up a good feat instead. Possibly adamantine body or psicrystal affinity.

Definately pick up psionic minor creation and astral construct. The first has massive utility use while the second gives you some combat power.

After that some sort of other utility or combat power. Entangling ectoplasm, create sound, deja vu, psionic grease, matter agitation, etc.

With matter agitation and minor psionic creation you can always have a fire ready for your fleshy friends, if you dont mind spending the power points. For a few rounds you could even have a construct carrying the fire around. It is silly, but fun.
 

wildstarsreach said:
I'm making a Psiforged Shaper and would like suggestions on what people think is the best and why.

Thanks

Level?

I'll give you up to 6th...

Feats
1st: Adamantine Body (Psi-body is a joke) and Psi-Crystal Affinity.
3rd: Durable Construct: complete psi, extends your constructs Duration to a flat 10 minutes.
5th: Expanded Knowledge: Energy Missile.
6th: Boost Construct

Powers
1st: astral construct, mind thrust (force some Will saves), vigor.
2nd: energy missile (force either Ref or Fort saves), Psionic Repair Construct, Share Pain
3rd: energy (bolt or burst), time hop

Summary: Create Astral-meatshields, Sharepain with Crystal, Vigor with Crystal, Re-vigor when needed or Repair Construct (self or meatshield) as needed. "Unsummon" be nasty critters/villians with Timehop so you and party can deal with the smaller stuff first.

I don't have my XPH at hand, so fill in the gaps as you go.

My own Warforged Shaper 6 | Barbarian 1 / Fighter 5 (gestalt) died just a few weeks ago... ran out of psp and decided to try "just one more room..." before resting. :/
 
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