Desdichado
Hero
Hey, Psion (and anyone else!) looking for some help here. As a sequel to a campaign I've run in the past, I've thought about getting a new group of PCs to start travelling to different worlds (i.e., planes) early in the campaign. However, I don't use a cosmology that's Great Wheel like, I have a world similar to the Plane of Shadow that is the gateway to the rest of the worlds, and then a number of other planes cluster around it like soap bubbles. Some of them you have to pass through several other planes to get to. Anyway, I think it's much more similar to the River of Worlds idea than to the Great Wheel.
The kicker is--the fiends and other evil creatures have essentially won and sealed off all access to any plane that's even remotely good or helpful to the PCs. That's why the gateway plane has gradually turned into something like the plane of Shadow--influence of evil.
A few other things--I don't much care about the law/chaos axis, so there's nothing like the demon/devil feud, blood war, etc. to muck about in the campaign. Characters like demon princes, archdevils, slaad lords, efreet sultans, etc. all scheme, plot, and make and break alliances with each other with impunity regardless of type.
Anyway, that's the "high concept" of the campaign--but now I'm looking for ideas for what the PCs would actually be doing--what kinds of adventures, what kinds of planes to visit, etc. Any ideas?
The kicker is--the fiends and other evil creatures have essentially won and sealed off all access to any plane that's even remotely good or helpful to the PCs. That's why the gateway plane has gradually turned into something like the plane of Shadow--influence of evil.
A few other things--I don't much care about the law/chaos axis, so there's nothing like the demon/devil feud, blood war, etc. to muck about in the campaign. Characters like demon princes, archdevils, slaad lords, efreet sultans, etc. all scheme, plot, and make and break alliances with each other with impunity regardless of type.
Anyway, that's the "high concept" of the campaign--but now I'm looking for ideas for what the PCs would actually be doing--what kinds of adventures, what kinds of planes to visit, etc. Any ideas?